ALL MISSIONS

Operation Kingpin, Part 2

By strawberry_arsonist strawberry_arsonist Standard

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After taking out the VDV comms officer and his platoon, I.O.N have been tasked with pushing further north and weakening the coastal defenses of the island. I.O.N must raid a pair of mountain bases to find a reported SCUD launcher and the arming mechanism for it. Reports say they are being stored at seperate locations currently as a defensive measure against partisans. Whilst this does mean stealing the SCUD will be double the work, we are also getting double the pay: 250,000 bones for the arming system and same again for the truck itself. We are to bring both assets to a dead drop. Who is even collecting this stuff? Maybe we arent the only false flag NATO have on Tanoa...

Our other objective is to take out a VDV Armour platoon, their landing ships where spotted way off the coast a few hours ago, hopefully we gan get there in time and sink the ships before they have a chance to roll tanks onto port. It is imperative we get both boats AND the platoon command tank, a veteran crewed T90 known as "озноб". if we can pull both of these objectives off in the port town, uncle sam will pay us seven figures for our troubles.

Oh yeah, that TLF compound is still there. Our contacts say they have a conversion kit for a truck, it looks like they might be trying to convert an old flatbed into an ambulance or something. I cant blame them, you can never have too many medical veichles.

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Sehreno Liberation, Day 6

By vextrogen vextrogen Standard

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Sehreno has been overrun by the Russian Federation. A small contingent of US Forces has been sent in to recapture the island chain.

Slots

Alpha 1-0 (Infantry Command):

1x Platoon CO

1x JTAC

1x Medic

1x Fusileer

Alpha 1-1, Alpha 1-2, Alpha 1-3 (Infantry):

1x Squad Leader

1x Team Leader

1x Medic

1x Operator (LMG)

1x LMG Assistant

1x Operator (MAT)

1x Grenadier

2x Operator

Scalpel (HAT Team):

1x Team Leader

1x AT Specialist (Javelin)

1x AA Specialist (Stinger)

1x AT/AA Assistant

Lima (Logistics)

1x Pilot

1x Driver

IFVs

2x Driver

2x Gunner

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Operation Foretold Reckoning, Part 3

By vextrogen vextrogen Standard

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3 Rangers, A Company have been inserted in response to hostile actions from State-sponsored Mercenary group "Red Reckoning". Your objective is to seize local territory, collect intelligence and deter further OPFOR aggression.

SITREP

Red Reckoning have taken key locations in the region, threatening international partners. They are using local comms networks to bolster their efforts, and are equipped with advanced IFVs and other technology.

Objectives

Deter OPFOR aggression by taking out key local installations, disrupting logistics and rear-echelon operations, and collect intelligence. To start, investigate the local town of Rannanen and destroy the enemy installation code-named "Lenin".

[!]- Slot required for basic mission function [?]- Slot required if squad is used

Slots

Alpha 1-0

-# Platoon Command, not to be used unless player count >= 15

⮩ Platoon Commander [?]

⮩ UAV Operator [?]

⮩ Operator (Driver) [?]

⮩ Radio Operator

Alpha 1-1

-# Rifle Section

⮩ Section Commander [!]

⮩ Fireteam Leader [!]

⮩ Machinegunner [!]

⮩ Machinegunner

⮩ Medic [!]

⮩ Engineer/EOD

⮩ Sharpshooter

⮩ AT (MAAWS) [!]

Alpha 1-2

-# Rifle Section

⮩ Section Commander [?]

⮩ Fireteam Leader [?]

⮩ Machinegunner [?]

⮩ Machinegunner [?]

⮩ Medic [?]

⮩ Engineer/EOD

⮩ Sharpshooter

⮩ AT (MAAWS) [?]

Maracol Bay

By patrickisntginger patrickisntginger Standard

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Following NATO's withdrawal from Tanoa, NATO has been arming ION PMC. Russian Intelligence implies they are bound for Tanoa to destablise the VDV garrison there. A large amount of man and materiel are currently stationed on the island of Unjie. A Company of VDV troops has been sent to Drakovac to destroy the garrisons supplies and vehicles.

Brief

We're being sent to Drakovac to destroy the ION PMC's garrisons supplies. We've marked 3 major points of interest - Skraca Base in the north, the Radio Tower in the centre of the island and Unjie Airfield in the south. We expect there to be a large number of technicals, however personnel trained in using heavy equipment, helicopters and fixed wing aircraft have not yet arrived. We do not expect enemy air or heavy armour to be in use. We have given you access to an Mi-8MTV with FRAG rockets and 250kg bombs. The JTAC's can contact it on Channel 2.

Objectives

  • Clear Skraca Base
  • Destroy the Radio Tower
  • Damage/Destroy aircraft at Unjie Airfield

Assets

1x Mi-8MTV (HE Rockets, 250KG Bomb)

Enemy Assets

Infantry Technicals

Notes

  • No Arsenal
  • Resupply Crates are available to Mikhail
  • Repair vehicle at spawn for use by Mikhail

Squad Composition

Anna, Boris: Squad Leader, JTAC, Medic, Team Leader, Machine Gunner, Machine Gunner Assistant, Team Leader, Operator (LAT), Operator (GL), Operator,

Mikhail: Pilot

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Op Kingpin Pt3 - Loose Ends

By strawberry_arsonist strawberry_arsonist Standard

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After a grueling fight with озноб's armored platoon in blue pearl industrial port, the Wardress has re positioned to begin cleanup operations of the surviving VDV armor. The amphibious IFVs have fled north and are holed up somewhere in the jungle, and I.O.N takes cash not prisoners.

I.O.N are still tasked with raiding a pair of mountain bases to find a reported SCUD launcher and the arming mechanism. Reports say they are being stored at separate locations currently as a defensive measure against partisans. Whilst this does mean stealing the SCUD will be double the work, we are also getting double the pay: 250,000 bones for the arming system and same again for the truck itself. We are to bring both assets to a dead drop. We think NATO are planning to hand it to a TLF cell, cant be sure though...

That TLF compound to the east is still there. Our contact got spotted and fired upon scouting the base though, so no new information could be gained.

However, there appears to be another TLF cell evacuating a village to the west that could use some help. Oh who am i kidding, you're mercs not charity workers!

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[Joint Op] Rain Dance

By vextrogen vextrogen Standard

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This slot is a joint operation with NPCs and Chornivoron. Please find the mission specs and slots here: https://arma.npcs.games/events/75th%20Rangers:%20Rain%20Dance

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Op Rolling Thunder

By strawberry_arsonist strawberry_arsonist Standard

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After a surprise invasion of West Sumava by the newly emboldened CCP, NATO decided that they would not mobilize military aid for the Sumavan people. However, The AAF Garrisoned in the nation have other ideas, and are mounting a combined arms counter offensive to push back the Chinese invasion. The AAF lack the staggering numbers the Chinese army have at their disposal, so must act quickly and rely on their superior firepower to liberate their homeland! A Leopard 2 platoon stationed near the front-line will conduct flash raids of newly Chinese occupied towns and bases to weaken them enough for AAF infantry to retake, hopefully killing any momentum the invading forces have built up.

In order to complete the op, the tank column must destroy all of the armour stationed in the north town, and then defend it from reinforcements until the AAF infantry platoon can arrive to relieve them. Once this is complete, the tank column will push south to raid 2 enemy supply caches and capture an enemy motor pool. Once the motor pool has been captured, the area must be held until AAF infantry arrive to occupy the two towns. The tank column must then assist the infantry in wiping out any remaining Chinese assets from the area.

The AAF have very limited assets, VEHICLES DO NOT RESPAWN! If all 4 MBTs in the column are destroyed, the op is considered a failure and remaining forces on the field will have to retreat east and escape. Crews that happen to lose their vehicle will be able to mount up and redeploy in a Technical.

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Operation Foretold Reckoning, Part 4

By vextrogen vextrogen Standard

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3 Rangers, A Company have been inserted in response to hostile actions from State-sponsored Mercenary group "Red Reckoning". Your objective is to seize local territory, collect intelligence and deter further OPFOR aggression.

SITREP

Red Reckoning have taken a beating recently - their southern support networks and bases have been all but destroyed, and the BLUFOR presence is well equipped thanks to the latest finds - an IFV-6a Cheetah, a Wildcat and new Javelin weapons. But, intel suggests that the Red Reckoning presence has been bolstered, too: new enemy vehicles, supplied by CSAT forces, as well as enemy CAS from airbases north and south, and special forces units looking to disrupt NATO supply chains.

Objectives

Our next best move is to secure the AO by cutting off supplies to the airfield, starving their CAS elements there, and destroying whatever remains by use of our Cheetah. Intelligence indicates a supply convoy moving East on MSR Virojoki, as well as a local supply staging area just outside Virojoki herself. We suspect the City has a strong garrison that could use with being destroyed, too. If we can achieve all this, we expect the Airbase to fall quickly and CAS to be little but a nuisance.

Assets

You can deploy the following Assets:

  • Wildcat CAS Helicopter (crewed by players)
  • IFV-6a Cheetah (crewed by AI or players)
  • Javelin HAT Launchers (3 launchers, 9 missiles total)

The Cheetah is recommended due to the CAS presence, but be warned: it will be a target of interest for the enemy, and if it gets bogged down, it may be targeted by enemy SEAD craft. The Wildcat is not currently recommended, but if you combine it with the Cheetah, and keep on your toes, you can blitz through all of the objectives. Just, be aware they are both single life assets. Whatever you choose is up to you.

Squad Composition

* if used // Command unit is turnout dependent

Alpha 1-0: Commander, UAV Operator, RTO, Medic

Alpha 1-1: Squad Leader, JTAC*, Team Leader, Medic, Machinegunner, Assistant Machinegunner, Engineer, Sharpshooter, Operator (MAT/HAT*)

Jericho 3-1: Helicopter Pilot*, Helicopter Gunner (Copilot)*

Trojan 6-1: IFV Driver*, IFV Gunner*, IFV Commander*

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Sehreno Liberation, Day 7

By vextrogen vextrogen Standard

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Sehreno has been overrun by the Russian Federation. A small contingent of US Forces has been sent in to recapture the island chain.

Slots

Alpha 1-0 (Infantry Command):

1x Platoon CO

1x JTAC

1x Medic

1x Fusileer

Alpha 1-1, Alpha 1-2, Alpha 1-3 (Infantry):

1x Squad Leader

1x Team Leader

1x Medic

1x Operator (LMG)

1x LMG Assistant

1x Operator (MAT)

1x Grenadier

2x Operator

Scalpel (HAT Team):

1x Team Leader

1x AT Specialist (Javelin)

1x AA Specialist (Stinger)

1x AT/AA Assistant

Lima (Logistics)

1x Pilot

1x Driver

IFVs

2x Driver

2x Gunner

2x Medic

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Op Kingpin Pt4 - Sieze the Moment

By strawberry_arsonist strawberry_arsonist Standard

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URGENT REPORT! 0300 hours saw the TLF use the assets we provided to strike Blue Pearl industrial port. VDV infantry in the area have been spotted dead in the streets with no signs of injury. Vehicles have also been observed as stationary since the missile impacted. Due to these unsettling reports, ION have designated the port as an exclusion zone, under suspicion of CBRN threat in the area.

After engaging an Mi-24 at the north of Tanoa, the Wardress has relocated to attack a VDV airstrip being used to launch drones. VDV Marshall Olegg is also stationed at this airstrip, punching his ticket & taking out all the drones will be a huge blow to VDV intel across the Island. NATO has also offered to cut the eyes out of this operation, Half a mil for both the drones and Olegg.

In addition to this, we are being paid to assist the TLF in wiping the VDV out in Katoula. Simple job really, ice the Russians and dont hurt any TLF! Half of them aren't a fan of us anyway so lets not piss of the nice ones.

We have also been tasked with hunting down and destroying a mobile artillery site, somewhere north of the airstrip. Maybe we can use a drone or two to hunt it down. Completing this alongside assisting the TLF in Katkoula will have the Yanukka garrison in shambles, we might even be able to clear the Island!

Oh yeah... The TLF seem to be fighting eachother in Oumere, seems like the eastern TLF base was pushed away by the explosion at Blue Pearl & is now fighting a different cell over territory. We can probably bill that as humanitarian work right? ill talk to Sandra in legal and see what we can do...

Circuit Breaker

By patrickisntginger patrickisntginger Standard

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The Chernarussian Movement of the Red Star declared independence from Chernarus 3 weeks ago, backed by the Russian Federation, starting the Chernarussian Civil War. The war has devolved into a stalemate, with neither side having significant enough strength to break one another. However, the constant fighting has worn down the Chedaki forces, and we believe them to be weak enough in their western sector for us to force a breakthrough.

Brief

We have identified 4 key objectives to solidify control of the region surrounding the town of Novaya Petrovka. There is a major checkpoint, solidifying control over the 2 MSR's leading to north-western Chernarus, a Field HQ housing a Colonel visiting the front lines, a rail yard where a large amount of materiel is being unloaded, and 3 AAA emplacements. We do not have the exact locations of the AAA emplacements, however we have marked a rough location. You are to move into the area, destroy enemy personnel and capture as much equipment as possible. We expect most of the Chedaki force to be concentrated at the objectives, but there will be plenty of contacts in the surrounding area.

Objectives

  • Capture Checkpoint
  • Kill the Colonel at the Field HQ
  • Capture the Railyard
  • Find and disable the AAA emplacements

Assets

  • 1x BTR-80
  • 1x UAZ-469

Enemy Assets

  • Infantry
  • Light Armour

Notes

  • No Arsenal

Squad Composition

Alpha, Bravo: Squad Leader Medic Team Leader Machine Gunner Grenadier Operator (LAT) Team Leader Machine Gunner Grenadier Operator (LAT)

Command: Commander Medic Sharpshooter

Hammer: Crew Commander Driver Gunner

Move Fast Break Things

By pdinosaur pdinosaur Standard

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A convoy transporting a VIP has been ambushed in the town of Mafaraz. It appears the recon team tasked as bodyguards are still alive, but the QRF must arrive as soon as possible to prevent them from being overrun.

The bulk of the force will be a QRF responding from Green Camp Base, but there is a 4 man recon squad tasked with protecting the VIP from being killed or captured by insurgents. Once the QRF reaches the recon squad, they will be folded into the force as recon.

The enemy is equipped with standard insurgent gear, so little to no body armor, and soviet era weapons. Additionally, the enemy only has access to technicals and unarmored vehicles.

QRF Objectives:

  • Reach Mafaraz and rescue the VIP
  • Hold position in Mafaraz until the main force arrives from Kalae Noowi

Recon Objectives:

  • Protect the VIP from being killed or captured
  • Find a defensible position until the QRF arrives
  • The only long distance radio is inside your vehicle, otherwise you have to wait until the QRF is within 343 range

Rules of Engagement:

  • Do not fire unless fired upon
  • IEDs are common along the mountain roads, be on the lookout (Engineers are explosive specialists)
  • There will likely be civilians scattered about, do not fire on them

Notes:

  • The Recon squad will be spawned in the middle of the ambush. I will make sure they don't get spawn killed, but once all members are spawned, the combat will begin immediately
  • If one of the recon squad dies, they will be respawned at Green Camp Base and folded into the QRF until they meet with the rest of recon

Squad Comps QRF (2 squads)

  • Squad Leader
  • Team Leader
  • Explosives Specialist
  • Combat Medic
  • Auto Rifleman
  • Auto Rifleman Asst
  • Team Leader
  • Grenadier
  • 3x Rifleman

Recon

  • Squad Leader
  • EOD Tech
  • Medic
  • Marksman
Operation Rockpile

By patrickisntginger patrickisntginger Vietnam

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1968-06-21 A NVA assault has captured large swathes of US held territory in the region of Khe Sanh.

Brief

Deep within the region of Khe Sanh there are 3 villages - Co La, Sei Na and Xom Bong. These villages were being used to test an experimental bio-weapon. These villages were captured by the NVA during their recent offensive. We were unable to evacuate these villages in time, and a number of personnel, samples and research notes were lost. We need the personnel rescued, the samples destroyed and the research notes returned to base. Due to the heavy amount of enemy AA on the front lines we are unable to insert you by day. Fortunately there is still a team of ARVN pathfinders behind the lines who will be able to illuminate an LZ for you. We are unlikley to be within radio range of you until you get to Radio Relay Station 204. Once you arrive there you should be able to call for an extract.

Objectives

  • Investigate the villages of Co La, Sei Na and Xom Bong
  • Capture Research Notes
  • Rescue Scientists
  • Destroy Samples
  • Call for extract at Hill 204

Assets

1x UH-1D Slick

Enemy Assets

Unknown

Notes

  • No Arsenal
  • 1 Life Only, No Respawns (Sort of)

Squad Composition

Alpha: Squad Leader Medic RTO Fire Team Leader Grenadier Rifleman (M72) Rifleman Rifleman Fire Team Leader Machine Gunner Machine Gunner Assistant Rifleman

Pathfinder: Squad Leader Medic Marksman Demolitions

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Disturbing the Peace - PT.1 Safe House

By noireapus noireapus Standard

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As the US Army moves borderline unopposed to Baghdad, the CIA believes they are running out of time for their coup d'etat. In an attempt to salvage their regime change efforts, they mobilize a group of insurgents they have been preparing. This group referred to here as "Bandit", who had previously only done minor acts of disruption is now being linked up with an armored section of the USMC 1st Division "Spear Fish", and being tasked with seizing Ba'athist offices and other government buildings. Their primary goal is to legitimize a potential US installed government, and conceal CIA involvement.

[Brief]

Spear Fish is located to the immediate south of the AO, doing counter battery to Republican Guard forces in the area. The Republican Guard is sending supplies and reinforcements to the front line in the south. Bandit has been asked to destroy a local supply center before moving on to attempt to seize the Ba'ath Party Office in the city of Kinduf, just north of the Kinduf Airport. Intelligence reports that due to the front line being so close, Kinduf has a depleted but present garrison. Some of the garrison is supplemented by MEK (local militia forces), which will both help and hurt the mission. MEK forces will allow for Bandit to move around slightly easier, as we are also a local militia unit, however it will also mean that insurgent fighters are expected in no small number. Spear Fish will try to help take on the airport, but that leaves the city mostly to Bandit. IDAP has evacuated civilians to the local hospital, however civilians are still expected to be in the region.

[Objectives]

-Capture and Destroy the Military Supply Depot

-Seize Ba'ath Party Office

[Optional Objectives]

-Disrupt Republican Guard supplies and reinforcements

-Mark enemy positions with IR glowsticks

[Friendly Assets]

Salvaged Iraqi Ural (Arsenal and Respawn Point)

Technical (PKM mount)

Spear Fish Forces (AI controlled)

[Enemy Assets]

Infantry

Ural transports

BTRs

BMPs (Limited)

ZSU (1x Suspected on the airfield)

Insurgents

Technicals

[Notes] This Mission was made with the 3Den and O&T mind, and while able to run with out these mods, would be a worse expirnce. As such I would recommend NOT hosting this until AFTER these mods have been introduced into the mod pack. This is my first time Zeusing a "normal" ARMA op, so I have made plans for if it is too easy or too difficult. I would however like to keep Mission failure as an available outcome to avoid too much frustration if balancing is off.

Search and Destroy 2

By patrickisntginger patrickisntginger Standard

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A NATO Helicopter has again crashed on Stratis! The Crew needs to make their way to the coastline without being captured by the local militias.

OPFOR Objectives:

  • Capture the pilots alive and take them to the Prison at the Military Range for interrogation

OPFOR Rules of Engagement

  • Do not fire unless fired upon
  • Do not fire without first calling for surrender
  • Do not fire at the extraction boat

BLUFOR Objectives:

  • Find Flare Gun
  • Fire Flare Gun when within town limits (after blue line) to signal for extraction
  • Wait 2 minutes for the evacuation boat to arrive
  • Get to evacuation boat no more than 2 minutes after it arrives

BLUFOR Rules of Engagement

  • Do not engage if approached by 2 or more OPFOR
  • You may engage if approached by a single OPFOR
  • You should surrender if shot at

BLUFOR Assets

  • NVG's
  • M1911

OPFOR Assets

  • No NVG's
  • GL Flares
  • Flashlights
  • 3x UAZ-469
  • 1x Land Rover

Notes

  • This is a round based PvP-ish operation
  • This will be run in rounds of around 30 minutes. I'll try and give everyone who signs up to try BLUFOR a chance but it'll be first come first served.
  • OPFOR has an extremely strict ROE. BLUFOR has no such ROE as they have 14 bullets between them.
  • No Arsenal
  • Only OPFOR Squad Leaders have Radios or GL's
  • No Respawn
  • No Medics, take any wounded back to base and I'll zeus heal them.
  • BLUFOR must not loot anything from downed OPFOR.
  • The position of the flare gun will be known only to BLUFOR and will be randomised after each round

Unit Composition

OPFOR:

**4x Squads of: ** 1x Squad Leader (GL-Flare) 3x Insurgent

BLUFOR:

1x Pilot* 1x Crew

[Joint OP] Operation Phantom Fury

By patrickisntginger patrickisntginger Standard

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Op Kingpin Pt5 - Reaper's Breath

By strawberry_arsonist strawberry_arsonist Standard

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After assisting the TLF in the south, an uneasy alliance has been formed with the western cell. They have reinforced their base in Katkoula and have informed us they are desperately short on armour. If we have any vics lying round that we would much rather be money in the bank, we can drop them off for sale at the TLF base.

In order to secure the ground we made yesterday evening, the VDV must be pushed out of the ports on the north of the island. Once they lose access to the island it will be much easier for the TLF to regroup and expand, which will weaken the VDV's hold on Tanoa.

In regards to the exclusion zone, i have some bad news. We had an operative poking around in blue pearl when the missile hit. He did not inform us that he was in blue pearl at the time the TLF launched the missile, and he paid the ultimate price. He was looking for structural plans for a series of bunkers that will help us find more of the command staff, maybe even the kingpin himself. We need to find these documents and strip the spy's gear so he cant be ID'ed as ION personnel. The VDV also have an outpost set up near the exclusion zone, and NATO will pay us to clear it.

If you are operating in the exclusion zone, it is vital you wear full CBRN gear. This includes a full CBRN suit, gas mask and Contained Breathing Apparatus. Even then this will only buy you 25 mins of guaranteed safety, after that we are unsure what might occur...

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Operation Flameout

By vextrogen vextrogen Vietnam

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MACV-SOG have been directed to carry out a behind-enemy-lines sabotage mission, attacking Fuel Dumps, an SA-2 nest, and finally destroying PAVN CAP aircraft, ahead of a wider offensive by conventional forces into Hanoi. This mission requires SOG: Prairie Fire CDLC

Slots

2 Sections, comprised of:

Section Leadership

Squad Leader

EOD Specialist ("Engineer")

Blue Team

Team Leader

Medic

Grenadier

Operator

Red Team

Team Leader

Medic

Machinegunner

Asst. Machinegunner

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Eye in the Sky

By patrickisntginger patrickisntginger Standard

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Russian forces have established a foothold in northern Altis. The AAF is aiming to push them out with one of the new YABHON-R3 drones they have bought.

Brief

The region surrounding Sofia has been captured by Russian VMF forces. We know they have 3 key centres of power in the region, however we do not know where they are apart from a rough area. There is at least 1 AA battery in the region. This has been harassing our local air power. Kill the crews, and disable the guns if possible. Somewhere in the region is a command centre. Kill the Colonel to disrupt enemy movement in the region. There are several BMP-2's in the region. Find and destory them. The town of Sofia is very important culturally. Avoid using the drones missiles within the city limits.

Objectives

Assets

  • 2x Transport Truck
  • 1x Fixed wing Drone (CAS)
  • 3x AL-2 (Resupply)

Enemy Assets

  • Unknown

Notes

  • No Arsenal
  • UAV Operator is intended to be a stationary role at base.
  • Squad Leader has a respawn tent

Squad Composition

Alpha 1-1, 1-2: Squad Leader RTO Medic Sharpshooter Team Leader Grenadier Operator Operator Operator (LAT)

Sparrow: UAV Operator

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Op Kingpin Pt6 - Thorny Sides

By strawberry_arsonist strawberry_arsonist Standard

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The ION raid on the exclusion zone was a partial success, as we managed to cripple the VDVs main FOB for exploring the zone & covered our tracks by recovering the body of our fallen informant. However, we were unable to secure the structural documents for the bunker network & the VDV are growing suspicious that we might not just be insurrectionists... we do fly around in black helicopters bearing the company branding after all.

Those Ports on the south west island are still crawling with VDV, and we need them dead ASAP. Once they lose access to the island it will be much easier for the TLF to regroup and expand, which will weaken the VDV's hold on Tanoa.

To further exasperate our problems, the Eastern TLF have Blown up a civilian rail depot & are occupying the nearby town. Having those twitchy lunatics set up so close to both ION operations and the new western TLF foothold is going to be a massive problem, we are billing NATO for an afternoon of "counter terrorism" so we can clear them out. It will be an assault landing with the LCC and a total sweep of the depot ruins & nearby town. Who knows, they might even have some useful intel on the VDV, the Eastern cell ambushes VDV trucks when they aren't busy shooting at journalists!

Oh yeah...The Western cell of the TLF in Katkoula and have informed us they are desperately short on armor. If we have any vics lying round that we would much rather be money in the bank, we can drop them off for sale at the TLF base. They have also let us know about an Irregular asset on the field, a group of amphibious TLF soldiers who call themselves "spadefoot". The Katkoula base said they are poised and ready to attack, we have tipped them off to our planned landing time so they shall be backing us up in their modified BTR!

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Disturbing the Peace - PT.2 Cat and Mouse

By noireapus noireapus Standard

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congratulations Bandit, every one of your members has now been labeled "an enemy of socialism and development in the Middle East" by Iraq's fleeing government. Speaking of fleeing government, Langley had a look over the intel you gents picked up during the capture of Kinduf. Its legit and more importantly useable, more on that in the brief. After the capture of Kinduf Airport, the Republican Guard presence in the region dried up with only small garrisons left holding out. To say nothing of the local MEK organization, most of them went into hiding among civilian populations. Spearfish has them on the run, leaving us to do the real mission.

[BRIEF]

A militarized motorcade has been organized in the west, and is being sent to retrieve several HVTs from the region. Its going to take some time for them to arrive, but that if that motorcade completes its mission, it will be much harder to try to capture the HVTs. 6 locations were given, the cities of Orfar, Shegara and Orcarif, and the addresses of Khalili, Khoram and Medvedev. The intel suggested that all 6 HVTs were being escorted by 2 officers of the Republican Guard at all times, however it is reasonable to assume that some members of the Republican Guard have taken refuge with these HVT's, joining their escort. Additionally, Medvedev seems to be a person of interest, well connected to MEK and other similar organizations. We suspect that some MEK forces would have fled to his factory after Kinduf. Your job will be to capture as many of the HVTs alive as possible. If they think they can put up a fight you are clear to engage, however try to use some of that medical supplies for your actual mission. We have a MP truck in the Iban FOB, so once you capture someone, hail me and I will get an MP sent your way. Two more things, try not to kill civilians, and Spearfish command told me you are not allowed inside the Iban FOB.

[Objectives]

  • Capture all HVTs alive

[Optional Objectives]

  • Intercept the Motorcade
  • Kill HVTs [only if necessary]

[Friendly Assets]

  • Salvaged Iraqi Ural (Arsenal and Respawn Point)
  • Technical (M2 Mount) sorry about that
  • Attack Dog (BMP you Salvaged from Kinduf)

[Enemy Assets]

  • Infantry
  • Suburban Transports
  • Insurgents
  • Technicals (Unconfirmed)

[Notes] I have updated a lot of things from the last mission, such as ammo type, or bugged vehicles. this time, I would like to take a moment after the op to ask if anyone noticed anything that was obviously an oversight. This mission took about an hour with AI testing, I have made plans for if it goes short, but I feel its important to warn that it could end sooner than intended. I believe there is less contact in this mission, with the focus more being on needing to find all of the targets before its too late, however this may leave some unsatisfied. as such I want to go out of my way to make sure everyone has at least 1 kill by the end of the session. Due to the hailing command confusion from the last op, I went ahead and gave the CIA liaison the code name "Ghost" I have given the IFV gunner a 152, however its not super important. If the IFV crew would rather the driver be on coms, they should feel free to switch who is carrying the 152. I did not add an IFV Commander as I simply do not expect enough of a turnout to make that economically viable. (as well as the fact that you are playing as insurgents who just might not see it as a good use of resources)

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Righteous Fury

By thetraindoctor thetraindoctor Vietnam

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The Central Military Commission has learned of chemical weapons being deployed against the Annamite Range Strategic Supply Route and it's forces in the National Liberation Front. We are to deploy South in retaliation for this blatant warcrime. We face a well defended but poorly secured ARVN base. Destroy it and retreat in good order.

BRIEF

Friendly PAVN forces line the border to our south, most are not accessible via radio but if we make on ground contact we may be able to muster their support. Enemy ARVN Forces are holding against the Northern-most line of their borders and have been conducting probing raids to the west against the supply routes of National Liberation Front ("Viet Cong") forces crucial to underminging the Southern Governments regime. Most recently it appears they have been using chemical weapons on the Strategic Supply Route ("Ho Chi Minh Trail"). This is a clear violation the Geneva conventions, which they are a signatory of. We must retaliate for this abominable warcrime. Intelligence from NLF cells South of the ARVN base indicate while it is well defended, it is not well secured. Coordinated flanking routes combined with artillery attacks could confuse the enemy well enough to make an assault and capture of the base extremely simple.

Conduct a raid onto the base utilizing avaliable artillery assets, transports and resupply caches within the AO while making contact with PAVN squads and NLF cells to assist with your raid on the ARVN HQ.

Objectives

  • Raid Southern ARVN HQ and destroy all artillery and mortar assets.
  • Retreat to our base in good order, avoiding American Air support.

Optional Objectives

  • Make contact with friendly PAVN elements for support and resupply.
  • Verify presence of NLF Cell to the South and pass on intelligence.
  • Capture Lang Mau village to deny the enemy viable retreat.

Friendly Assets

  • 4x Z-157 Transport Trucks
  • 9x Bikes Per Squad
  • 4x Mule Bikes for Resupply (Only avaliable if Platoon Sargent is slotted)
  • 1x Strela Manpad (Only avaliable if Platoon AA Gunner is slotted)

Enemy Assets

  • Infantry, Patrols and Emplaced.
  • US M54 Transport Trucks
  • US M151 Jeeps
  • 1-2x M45 AA Batteries
  • UH-1 Helicopter Assault Groups (As a part of QRF Forces)
  • F-4 Close Air Support Planes (As a part of QRF Forces)

Notes

This operation is to be conducted with minimal radio contact. The enemy is likely to be monitoring all transmissions.

Slots

PLATOON HQ

  • Platoon Leader (CO)
  • Platoon 2iC (XO/RTO)
  • Platoon Medic (Doctor)
  • Platoon Sargeant (Logistics)
  • Manpad Operator (Optional)
  • Manpad Assistant (Optional)

Squads (Alpha To Delta)

  • Squad Leader (Radio)
  • Anti-Tank
  • Machine Gunner
  • 2nd Team Leader (2iC)
  • Medic
  • Grenadier
  • 3rd Team Leader (3iC)
  • Rifleman
  • Sapper