ALL MISSIONS

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Operation Swift Justice

pdinosaur pdinosaur Standard

The UN Security Council has approved a UN peacekeeping mission within Chernarus following credible evidence of genocide and mass violence. The initial plan is to establish a humanitarian corridor to facilitate civilian evacuation and aid movement. Additionally, IDAP members already in country are in danger, requiring rescue by peacekeepers. The force will be accompanied by a small IDAP contingent, who will establish initial logistics and reporting for later aid.

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Operation Kingpin, Part 2

strawberry_arsonist strawberry_arsonist Standard

After taking out the VDV comms officer and his platoon, I.O.N have been tasked with pushing further north and weakening the coastal defenses of the island. I.O.N must raid a pair of mountain bases to find a reported SCUD launcher and the arming mechanism for it. Reports say they are being stored at seperate locations currently as a defensive measure against partisans. Whilst this does mean stealing the SCUD will be double the work, we are also getting double the pay: 250,000 bones for the arming system and same again for the truck itself. We are to bring both assets to a dead drop. Who is even collecting this stuff? Maybe we arent the only false flag NATO have on Tanoa... Our other objective is to take out a VDV Armour platoon, their landing ships where spotted way off the coast a few hours ago, hopefully we gan get there in time and sink the ships before they have a chance to roll tanks onto port. It is imperative we get both boats AND the platoon command tank, a veteran crewed T90 known as "озноб". if we can pull both of these objectives off in the port town, uncle sam will pay us seven figures for our troubles. Oh yeah, that TLF compound is still there. Our contacts say they have a conversion kit for a truck, it looks like they might be trying to convert an old flatbed into an ambulance or something. I cant blame them, you can never have too many medical veichles.

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Sehreno Liberation, Day 6

vextrogen vextrogen Standard

Sehreno has been overrun by the Russian Federation. A small contingent of US Forces has been sent in to recapture the island chain. ## Slots ### Alpha 1-0 (Infantry Command): 1x Platoon CO 1x JTAC 1x Medic 1x Fusileer ### Alpha 1-1, Alpha 1-2, Alpha 1-3 (Infantry): 1x Squad Leader 1x Team Leader 1x Medic 1x Operator (LMG) 1x LMG Assistant 1x Operator (MAT) 1x Grenadier 2x Operator ### Scalpel (HAT Team): 1x Team Leader 1x AT Specialist (Javelin) 1x AA Specialist (Stinger) 1x AT/AA Assistant ### Lima (Logistics) 1x Pilot 1x Driver ### IFVs 2x Driver 2x Gunner

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Operation Foretold Reckoning, Part 3

vextrogen vextrogen Standard

3 Rangers, A Company have been inserted in response to hostile actions from State-sponsored Mercenary group "Red Reckoning". Your objective is to seize local territory, collect intelligence and deter further OPFOR aggression. ## SITREP Red Reckoning have taken key locations in the region, threatening international partners. They are using local comms networks to bolster their efforts, and are equipped with advanced IFVs and other technology. ## Objectives Deter OPFOR aggression by taking out key local installations, disrupting logistics and rear-echelon operations, and collect intelligence. To start, investigate the local town of Rannanen and destroy the enemy installation code-named "Lenin". [!]- Slot required for basic mission function [?]- Slot required if squad is used ## Slots ### Alpha 1-0 -# Platoon Command, not to be used unless player count >= 15 ⮩ Platoon Commander [?] ⮩ UAV Operator [?] ⮩ Operator (Driver) [?] ⮩ Radio Operator ### Alpha 1-1 -# Rifle Section ⮩ Section Commander [!] ⮩ Fireteam Leader [!] ⮩ Machinegunner [!] ⮩ Machinegunner ⮩ Medic [!] ⮩ Engineer/EOD ⮩ Sharpshooter ⮩ AT (MAAWS) [!] ### Alpha 1-2 -# Rifle Section ⮩ Section Commander [?] ⮩ Fireteam Leader [?] ⮩ Machinegunner [?] ⮩ Machinegunner [?] ⮩ Medic [?] ⮩ Engineer/EOD ⮩ Sharpshooter ⮩ AT (MAAWS) [?]

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Maracol Bay

patrickisntginger patrickisntginger Standard

Following NATO's withdrawal from Tanoa, NATO has been arming ION PMC. Russian Intelligence implies they are bound for Tanoa to destablise the VDV garrison there. A large amount of man and materiel are currently stationed on the island of Unjie. A Company of VDV troops has been sent to Drakovac to destroy the garrisons supplies and vehicles. ## Brief We're being sent to Drakovac to destroy the ION PMC's garrisons supplies. We've marked 3 major points of interest - Skraca Base in the north, the Radio Tower in the centre of the island and Unjie Airfield in the south. We expect there to be a large number of technicals, however personnel trained in using heavy equipment, helicopters and fixed wing aircraft have not yet arrived. We do not expect enemy air or heavy armour to be in use. We have given you access to an Mi-8MTV with FRAG rockets and 250kg bombs. The JTAC's can contact it on Channel 2. ## Objectives - Clear Skraca Base - Destroy the Radio Tower - Damage/Destroy aircraft at Unjie Airfield ## Assets 1x Mi-8MTV (HE Rockets, 250KG Bomb) ## Enemy Assets Infantry Technicals ## Notes - No Arsenal - Resupply Crates are available to Mikhail - Repair vehicle at spawn for use by Mikhail ## Squad Composition Anna, Boris: Squad Leader, JTAC, Medic, Team Leader, Machine Gunner, Machine Gunner Assistant, Team Leader, Operator (LAT), Operator (GL), Operator, Mikhail: Pilot

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Op Kingpin Pt3 - Loose Ends

strawberry_arsonist strawberry_arsonist Standard

After a grueling fight with озноб's armored platoon in blue pearl industrial port, the Wardress has re positioned to begin cleanup operations of the surviving VDV armor. The amphibious IFVs have fled north and are holed up somewhere in the jungle, and I.O.N takes cash not prisoners. I.O.N are still tasked with raiding a pair of mountain bases to find a reported SCUD launcher and the arming mechanism. Reports say they are being stored at separate locations currently as a defensive measure against partisans. Whilst this does mean stealing the SCUD will be double the work, we are also getting double the pay: 250,000 bones for the arming system and same again for the truck itself. We are to bring both assets to a dead drop. We think NATO are planning to hand it to a TLF cell, cant be sure though... That TLF compound to the east is still there. Our contact got spotted and fired upon scouting the base though, so no new information could be gained. However, there appears to be another TLF cell evacuating a village to the west that could use some help. Oh who am i kidding, you're mercs not charity workers!

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[Joint Op] Rain Dance

vextrogen vextrogen Standard

This slot is a joint operation with NPCs and Chornivoron. Please find the mission specs and slots here: https://arma.npcs.games/events/75th%20Rangers:%20Rain%20Dance

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Op Rolling Thunder

strawberry_arsonist strawberry_arsonist Standard

After a surprise invasion of West Sumava by the newly emboldened CCP, NATO decided that they would not mobilize military aid for the Sumavan people. However, The AAF Garrisoned in the nation have other ideas, and are mounting a combined arms counter offensive to push back the Chinese invasion. The AAF lack the staggering numbers the Chinese army have at their disposal, so must act quickly and rely on their superior firepower to liberate their homeland! A Leopard 2 platoon stationed near the front-line will conduct flash raids of newly Chinese occupied towns and bases to weaken them enough for AAF infantry to retake, hopefully killing any momentum the invading forces have built up. In order to complete the op, the tank column must destroy all of the armour stationed in the north town, and then defend it from reinforcements until the AAF infantry platoon can arrive to relieve them. Once this is complete, the tank column will push south to raid 2 enemy supply caches and capture an enemy motor pool. Once the motor pool has been captured, the area must be held until AAF infantry arrive to occupy the two towns. The tank column must then assist the infantry in wiping out any remaining Chinese assets from the area. The AAF have very limited assets, VEHICLES DO NOT RESPAWN! If all 4 MBTs in the column are destroyed, the op is considered a failure and remaining forces on the field will have to retreat east and escape. Crews that happen to lose their vehicle will be able to mount up and redeploy in a Technical.

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Operation Foretold Reckoning, Part 4

vextrogen vextrogen Standard

3 Rangers, A Company have been inserted in response to hostile actions from State-sponsored Mercenary group "Red Reckoning". Your objective is to seize local territory, collect intelligence and deter further OPFOR aggression. ## SITREP Red Reckoning have taken a beating recently - their southern support networks and bases have been all but destroyed, and the BLUFOR presence is well equipped thanks to the latest finds - an IFV-6a Cheetah, a Wildcat and new Javelin weapons. But, intel suggests that the Red Reckoning presence has been bolstered, too: new enemy vehicles, supplied by CSAT forces, as well as enemy CAS from airbases north and south, and special forces units looking to disrupt NATO supply chains. ## Objectives Our next best move is to secure the AO by cutting off supplies to the airfield, starving their CAS elements there, and destroying whatever remains by use of our Cheetah. Intelligence indicates a supply convoy moving East on MSR Virojoki, as well as a local supply staging area just outside Virojoki herself. We suspect the City has a strong garrison that could use with being destroyed, too. If we can achieve all this, we expect the Airbase to fall quickly and CAS to be little but a nuisance. ## Assets You can deploy the following Assets: - Wildcat CAS Helicopter (crewed by players) - IFV-6a Cheetah (crewed by AI or players) - Javelin HAT Launchers (3 launchers, 9 missiles total) The Cheetah is recommended due to the CAS presence, but be warned: it will be a target of interest for the enemy, and if it gets bogged down, it may be targeted by enemy SEAD craft. The Wildcat is not currently recommended, but if you combine it with the Cheetah, and keep on your toes, you can blitz through all of the objectives. Just, be aware they are both single life assets. Whatever you choose is up to you. ## Squad Composition \* if used // Command unit is turnout dependent Alpha 1-0: Commander, UAV Operator, RTO, Medic Alpha 1-1: Squad Leader, JTAC*, Team Leader, Medic, Machinegunner, Assistant Machinegunner, Engineer, Sharpshooter, Operator (MAT/HAT*) Jericho 3-1: Helicopter Pilot*, Helicopter Gunner (Copilot)* Trojan 6-1: IFV Driver*, IFV Gunner*, IFV Commander*

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Sehreno Liberation, Day 7

vextrogen vextrogen Standard

Sehreno has been overrun by the Russian Federation. A small contingent of US Forces has been sent in to recapture the island chain. ## Slots ### Alpha 1-0 (Infantry Command): 1x Platoon CO 1x JTAC 1x Medic 1x Fusileer ### Alpha 1-1, Alpha 1-2, Alpha 1-3 (Infantry): 1x Squad Leader 1x Team Leader 1x Medic 1x Operator (LMG) 1x LMG Assistant 1x Operator (MAT) 1x Grenadier 2x Operator ### Scalpel (HAT Team): 1x Team Leader 1x AT Specialist (Javelin) 1x AA Specialist (Stinger) 1x AT/AA Assistant ### Lima (Logistics) 1x Pilot 1x Driver ### IFVs 2x Driver 2x Gunner 2x Medic

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Op Kingpin Pt4 - Sieze the Moment

strawberry_arsonist strawberry_arsonist Standard

URGENT REPORT! 0300 hours saw the TLF use the assets we provided to strike Blue Pearl industrial port. VDV infantry in the area have been spotted dead in the streets with no signs of injury. Vehicles have also been observed as stationary since the missile impacted. Due to these unsettling reports, ION have designated the port as an exclusion zone, under suspicion of CBRN threat in the area. After engaging an Mi-24 at the north of Tanoa, the Wardress has relocated to attack a VDV airstrip being used to launch drones. VDV Marshall Olegg is also stationed at this airstrip, punching his ticket & taking out all the drones will be a huge blow to VDV intel across the Island. NATO has also offered to cut the eyes out of this operation, Half a mil for both the drones and Olegg. In addition to this, we are being paid to assist the TLF in wiping the VDV out in Katoula. Simple job really, ice the Russians and dont hurt any TLF! Half of them aren't a fan of us anyway so lets not piss of the nice ones. We have also been tasked with hunting down and destroying a mobile artillery site, somewhere north of the airstrip. Maybe we can use a drone or two to hunt it down. Completing this alongside assisting the TLF in Katkoula will have the Yanukka garrison in shambles, we might even be able to clear the Island! Oh yeah... The TLF seem to be fighting eachother in Oumere, seems like the eastern TLF base was pushed away by the explosion at Blue Pearl & is now fighting a different cell over territory. We can probably bill that as humanitarian work right? ill talk to Sandra in legal and see what we can do...

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Circuit Breaker

patrickisntginger patrickisntginger Standard

The Chernarussian Movement of the Red Star declared independence from Chernarus 3 weeks ago, backed by the Russian Federation, starting the Chernarussian Civil War. The war has devolved into a stalemate, with neither side having significant enough strength to break one another. However, the constant fighting has worn down the Chedaki forces, and we believe them to be weak enough in their western sector for us to force a breakthrough. ## Brief We have identified 4 key objectives to solidify control of the region surrounding the town of Novaya Petrovka. There is a major checkpoint, solidifying control over the 2 MSR's leading to north-western Chernarus, a Field HQ housing a Colonel visiting the front lines, a rail yard where a large amount of materiel is being unloaded, and 3 AAA emplacements. We do not have the exact locations of the AAA emplacements, however we have marked a rough location. You are to move into the area, destroy enemy personnel and capture as much equipment as possible. We expect most of the Chedaki force to be concentrated at the objectives, but there will be plenty of contacts in the surrounding area. ## Objectives - Capture Checkpoint - Kill the Colonel at the Field HQ - Capture the Railyard - Find and disable the AAA emplacements ## Assets - 1x BTR-80 - 1x UAZ-469 ## Enemy Assets - Infantry - Light Armour ## Notes - No Arsenal ## Squad Composition Alpha, Bravo: Squad Leader Medic Team Leader Machine Gunner Grenadier Operator (LAT) Team Leader Machine Gunner Grenadier Operator (LAT) Command: Commander Medic Sharpshooter Hammer: Crew Commander Driver Gunner

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Move Fast Break Things

pdinosaur pdinosaur Standard

A convoy transporting a VIP has been ambushed in the town of Mafaraz. It appears the recon team tasked as bodyguards are still alive, but the QRF must arrive as soon as possible to prevent them from being overrun. The bulk of the force will be a QRF responding from Green Camp Base, but there is a 4 man recon squad tasked with protecting the VIP from being killed or captured by insurgents. Once the QRF reaches the recon squad, they will be folded into the force as recon. The enemy is equipped with standard insurgent gear, so little to no body armor, and soviet era weapons. Additionally, the enemy only has access to technicals and unarmored vehicles. QRF Objectives: - Reach Mafaraz and rescue the VIP - Hold position in Mafaraz until the main force arrives from Kalae Noowi Recon Objectives: - Protect the VIP from being killed or captured - Find a defensible position until the QRF arrives - The only long distance radio is inside your vehicle, otherwise you have to wait until the QRF is within 343 range Rules of Engagement: - Do not fire unless fired upon - IEDs are common along the mountain roads, be on the lookout (Engineers are explosive specialists) - There will likely be civilians scattered about, do not fire on them Notes: - The Recon squad will be spawned in the middle of the ambush. I will make sure they don't get spawn killed, but once all members are spawned, the combat will begin immediately - If one of the recon squad dies, they will be respawned at Green Camp Base and folded into the QRF until they meet with the rest of recon Squad Comps **QRF** (2 squads) - Squad Leader - Team Leader - Explosives Specialist - Combat Medic - Auto Rifleman - Auto Rifleman Asst - Team Leader - Grenadier - 3x Rifleman **Recon** - Squad Leader - EOD Tech - Medic - Marksman

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Operation Rockpile

patrickisntginger patrickisntginger Vietnam

1968-06-21 A NVA assault has captured large swathes of US held territory in the region of Khe Sanh. ## Brief Deep within the region of Khe Sanh there are 3 villages - Co La, Sei Na and Xom Bong. These villages were being used to test an experimental bio-weapon. These villages were captured by the NVA during their recent offensive. We were unable to evacuate these villages in time, and a number of personnel, samples and research notes were lost. We need the personnel rescued, the samples destroyed and the research notes returned to base. Due to the heavy amount of enemy AA on the front lines we are unable to insert you by day. Fortunately there is still a team of ARVN pathfinders behind the lines who will be able to illuminate an LZ for you. We are unlikley to be within radio range of you until you get to Radio Relay Station 204. Once you arrive there you should be able to call for an extract. ## Objectives - Investigate the villages of Co La, Sei Na and Xom Bong - Capture Research Notes - Rescue Scientists - Destroy Samples - Call for extract at Hill 204 ## Assets 1x UH-1D Slick ## Enemy Assets Unknown ## Notes - No Arsenal - 1 Life Only, No Respawns (Sort of) ## Squad Composition Alpha: Squad Leader Medic RTO Fire Team Leader Grenadier Rifleman (M72) Rifleman Rifleman Fire Team Leader Machine Gunner Machine Gunner Assistant Rifleman Pathfinder: Squad Leader Medic Marksman Demolitions

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Disturbing the Peace - PT.1 Safe House

noireapus noireapus Standard

As the US Army moves borderline unopposed to Baghdad, the CIA believes they are running out of time for their coup d'etat. In an attempt to salvage their regime change efforts, they mobilize a group of insurgents they have been preparing. This group referred to here as "Bandit", who had previously only done minor acts of disruption is now being linked up with an armored section of the USMC 1st Division "Spear Fish", and being tasked with seizing Ba'athist offices and other government buildings. Their primary goal is to legitimize a potential US installed government, and conceal CIA involvement. **[Brief]** Spear Fish is located to the immediate south of the AO, doing counter battery to Republican Guard forces in the area. The Republican Guard is sending supplies and reinforcements to the front line in the south. Bandit has been asked to destroy a local supply center before moving on to attempt to seize the Ba'ath Party Office in the city of Kinduf, just north of the Kinduf Airport. Intelligence reports that due to the front line being so close, Kinduf has a depleted but present garrison. Some of the garrison is supplemented by MEK (local militia forces), which will both help and hurt the mission. MEK forces will allow for Bandit to move around slightly easier, as we are also a local militia unit, however it will also mean that insurgent fighters are expected in no small number. Spear Fish will try to help take on the airport, but that leaves the city mostly to Bandit. IDAP has evacuated civilians to the local hospital, however civilians are still expected to be in the region. **[Objectives]** -Capture and Destroy the Military Supply Depot -Seize Ba'ath Party Office *[Optional Objectives]* -Disrupt Republican Guard supplies and reinforcements -Mark enemy positions with IR glowsticks **[Friendly Assets]** Salvaged Iraqi Ural (Arsenal and Respawn Point) Technical (PKM mount) Spear Fish Forces (AI controlled) **[Enemy Assets]** Infantry Ural transports BTRs BMPs (Limited) ZSU (1x Suspected on the airfield) Insurgents Technicals *[Notes] This Mission was made with the 3Den and O&T mind, and while able to run with out these mods, would be a worse expirnce. As such I would recommend NOT hosting this until AFTER these mods have been introduced into the mod pack. This is my first time Zeusing a "normal" ARMA op, so I have made plans for if it is too easy or too difficult. I would however like to keep Mission failure as an available outcome to avoid too much frustration if balancing is off.*

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Search and Destroy 2

patrickisntginger patrickisntginger Standard

A NATO Helicopter has again crashed on Stratis! The Crew needs to make their way to the coastline without being captured by the local militias. # OPFOR Objectives: - Capture the pilots alive and take them to the Prison at the Military Range for interrogation # OPFOR Rules of Engagement - Do not fire unless fired upon - Do not fire without first calling for surrender - Do not fire at the extraction boat # BLUFOR Objectives: - Find Flare Gun - Fire Flare Gun when within town limits (after blue line) to signal for extraction - Wait 2 minutes for the evacuation boat to arrive - Get to evacuation boat no more than 2 minutes after it arrives # BLUFOR Rules of Engagement - Do not engage if approached by 2 or more OPFOR - You may engage if approached by a single OPFOR - You should surrender if shot at # BLUFOR Assets - NVG's - M1911 # OPFOR Assets - No NVG's - GL Flares - Flashlights - 3x UAZ-469 - 1x Land Rover # Notes - This is a round based PvP-ish operation - This will be run in rounds of around 30 minutes. I'll try and give everyone who signs up to try BLUFOR a chance but it'll be first come first served. - OPFOR has an extremely strict ROE. BLUFOR has no such ROE as they have 14 bullets between them. - No Arsenal - Only OPFOR Squad Leaders have Radios or GL's - No Respawn - No Medics, take any wounded back to base and I'll zeus heal them. - BLUFOR must not loot anything from downed OPFOR. - The position of the flare gun will be known only to BLUFOR and will be randomised after each round # Unit Composition ### OPFOR: **4x Squads of: ** 1x Squad Leader (GL-Flare) 3x Insurgent ### BLUFOR: 1x Pilot* 1x Crew

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[Joint OP] Operation Phantom Fury

patrickisntginger patrickisntginger Standard

Joint OP with the NPC's. https://arma.npcs.games/events/Operation%20Phantom%20Fury

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Op Kingpin Pt5 - Reaper's Breath

strawberry_arsonist strawberry_arsonist Standard

After assisting the TLF in the south, an uneasy alliance has been formed with the western cell. They have reinforced their base in Katkoula and have informed us they are desperately short on armour. If we have any vics lying round that we would much rather be money in the bank, we can drop them off for sale at the TLF base. In order to secure the ground we made yesterday evening, the VDV must be pushed out of the ports on the north of the island. Once they lose access to the island it will be much easier for the TLF to regroup and expand, which will weaken the VDV's hold on Tanoa. In regards to the exclusion zone, i have some bad news. We had an operative poking around in blue pearl when the missile hit. He did not inform us that he was in blue pearl at the time the TLF launched the missile, and he paid the ultimate price. He was looking for structural plans for a series of bunkers that will help us find more of the command staff, maybe even the kingpin himself. We need to find these documents and strip the spy's gear so he cant be ID'ed as ION personnel. The VDV also have an outpost set up near the exclusion zone, and NATO will pay us to clear it. If you are operating in the exclusion zone, it is vital you wear full CBRN gear. This includes a full CBRN suit, gas mask and Contained Breathing Apparatus. Even then this will only buy you 25 mins of guaranteed safety, after that we are unsure what might occur...

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Operation Flameout

vextrogen vextrogen Vietnam

MACV-SOG have been directed to carry out a behind-enemy-lines sabotage mission, attacking Fuel Dumps, an SA-2 nest, and finally destroying PAVN CAP aircraft, ahead of a wider offensive by conventional forces into Hanoi. **This mission requires SOG: Prairie Fire CDLC** ## Slots **2 Sections, comprised of:** ### Section Leadership Squad Leader EOD Specialist ("Engineer") ### Blue Team Team Leader Medic Grenadier Operator ### Red Team Team Leader Medic Machinegunner Asst. Machinegunner

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Eye in the Sky

patrickisntginger patrickisntginger Standard

Russian forces have established a foothold in northern Altis. The AAF is aiming to push them out with one of the new YABHON-R3 drones they have bought. ## Brief The region surrounding Sofia has been captured by Russian VMF forces. We know they have 3 key centres of power in the region, however we do not know where they are apart from a rough area. There is at least 1 AA battery in the region. This has been harassing our local air power. Kill the crews, and disable the guns if possible. Somewhere in the region is a command centre. Kill the Colonel to disrupt enemy movement in the region. There are several BMP-2's in the region. Find and destory them. The town of Sofia is very important culturally. Avoid using the drones missiles within the city limits. ## Objectives ## Assets - 2x Transport Truck - 1x Fixed wing Drone (CAS) - 3x AL-2 (Resupply) ## Enemy Assets - Unknown ## Notes - No Arsenal - UAV Operator is intended to be a stationary role at base. - Squad Leader has a respawn tent ## Squad Composition Alpha 1-1, 1-2: Squad Leader RTO Medic Sharpshooter Team Leader Grenadier Operator Operator Operator (LAT) Sparrow: UAV Operator

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Disturbing the Peace - PT.2 Cat and Mouse

noireapus noireapus Standard

congratulations Bandit, every one of your members has now been labeled "an enemy of socialism and development in the Middle East" by Iraq's fleeing government. Speaking of fleeing government, Langley had a look over the intel you gents picked up during the capture of Kinduf. Its legit and more importantly useable, more on that in the brief. After the capture of Kinduf Airport, the Republican Guard presence in the region dried up with only small garrisons left holding out. To say nothing of the local MEK organization, most of them went into hiding among civilian populations. Spearfish has them on the run, leaving us to do the real mission. **[BRIEF]** A militarized motorcade has been organized in the west, and is being sent to retrieve several HVTs from the region. Its going to take some time for them to arrive, but that if that motorcade completes its mission, it will be much harder to try to capture the HVTs. 6 locations were given, the cities of Orfar, Shegara and Orcarif, and the addresses of Khalili, Khoram and Medvedev. The intel suggested that all 6 HVTs were being escorted by 2 officers of the Republican Guard at all times, however it is reasonable to assume that some members of the Republican Guard have taken refuge with these HVT's, joining their escort. Additionally, Medvedev seems to be a person of interest, well connected to MEK and other similar organizations. We suspect that some MEK forces would have fled to his factory after Kinduf. Your job will be to capture as many of the HVTs alive as possible. If they think they can put up a fight you are clear to engage, however try to use some of that medical supplies for your actual mission. We have a MP truck in the Iban FOB, so once you capture someone, hail me and I will get an MP sent your way. Two more things, try not to kill civilians, and Spearfish command told me you are not allowed inside the Iban FOB. **[Objectives]** - Capture all HVTs alive *[Optional Objectives]* - Intercept the Motorcade - Kill HVTs [only if necessary] **[Friendly Assets]** - Salvaged Iraqi Ural (Arsenal and Respawn Point) - Technical (M2 Mount) *sorry about that* - Attack Dog (BMP you Salvaged from Kinduf) **[Enemy Assets]** - Infantry - Suburban Transports - Insurgents - Technicals (Unconfirmed) **[Notes]** I have updated a lot of things from the last mission, such as ammo type, or bugged vehicles. this time, I would like to take a moment after the op to ask if anyone noticed anything that was obviously an oversight. This mission took about an hour with AI testing, I have made plans for if it goes short, but I feel its important to warn that it could end sooner than intended. I believe there is less contact in this mission, with the focus more being on needing to find all of the targets before its too late, however this may leave some unsatisfied. as such I *want* to go out of my way to make sure everyone has at least 1 kill by the end of the session. Due to the hailing command confusion from the last op, I went ahead and gave the CIA liaison the code name "Ghost" I have given the IFV gunner a 152, however its not super important. If the IFV crew would rather the driver be on coms, they should feel free to switch who is carrying the 152. I did not add an IFV Commander as I simply do not expect enough of a turnout to make that economically viable. (as well as the fact that you are playing as insurgents who just might not see it as a good use of resources)

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Op Kingpin Pt6 - Thorny Sides

strawberry_arsonist strawberry_arsonist Standard

The ION raid on the exclusion zone was a partial success, as we managed to cripple the VDVs main FOB for exploring the zone & covered our tracks by recovering the body of our fallen informant. However, we were unable to secure the structural documents for the bunker network & the VDV are growing suspicious that we might not just be insurrectionists... we do fly around in black helicopters bearing the company branding after all. Those Ports on the south west island are still crawling with VDV, and we need them dead ASAP. Once they lose access to the island it will be much easier for the TLF to regroup and expand, which will weaken the VDV's hold on Tanoa. To further exasperate our problems, the Eastern TLF have Blown up a civilian rail depot & are occupying the nearby town. Having those twitchy lunatics set up so close to both ION operations and the new western TLF foothold is going to be a massive problem, we are billing NATO for an afternoon of "counter terrorism" so we can clear them out. It will be an assault landing with the LCC and a total sweep of the depot ruins & nearby town. Who knows, they might even have some useful intel on the VDV, the Eastern cell ambushes VDV trucks when they aren't busy shooting at journalists! Oh yeah...The Western cell of the TLF in Katkoula and have informed us they are desperately short on armor. If we have any vics lying round that we would much rather be money in the bank, we can drop them off for sale at the TLF base. They have also let us know about an Irregular asset on the field, a group of amphibious TLF soldiers who call themselves "spadefoot". The Katkoula base said they are poised and ready to attack, we have tipped them off to our planned landing time so they shall be backing us up in their modified BTR!

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Sehreno Liberation - Part 8

patrickisntginger patrickisntginger Standard

The Sehreno Liberation Army has overtaken Sehreno, ousting the US backed government and instituting land reforms. A small contingent of US Forces has been sent in to recapture the island chain. # Notes: - We're using a modified KP liberation. Whoever signs up to be commander each session will have full choice on where to attack. Destroyed assets won't be respawned, new assets can be built from the in game menu. - Pre-made loadouts available in Arsenal, arsenal is available if you need to customise loadout. - Logi should not move the arsenals, they should only be moved in zeus. - Players should avoid taking equipment that may step on other peoples roles, ie: don't take a squad full of M136s if we have a Heavy AT Team - Do not change guns, uniforms etc in the arsenal. Arsenal is available so players can customise scopes etc. # Unit Composition: Crossroads (Overall Command): 1x Company CO 1x Company XO 1x Medic Alpha 1-0 (Infantry Command): 1x Platoon CO 1x JTAC 1x Medic 1x Fusileer Alpha 1-1, Alpha 1-2, Alpha 1-3 (Infantry): 1x Squad Leader 1x Team Leader 1x Medic 1x Operator (LMG) 1x LMG Assistant 1x Operator (AT) 1x Operator (LAT) 1x Grenadier 2x Operator Bravo 1-1 (Weapons Team): 1x Squad Leader 1x Medic 1x Operator (GPMG) 1x GPMG Assistant 1x Team Leader 1x AT Specialist (MAAWS) 1x MAAWS Assistant 1x AA Specialist 1x Operator Scalpel (HAT Team): 1x Team Leader 1x AT Specialist (Javelin) 1x Javelin Assistant Crowbar (HMG Team): 1x Team Leader 1x Machine Gunner 1x Machine Gunner Assistant 1x Medic Lima (Logistics): 1x Lead Engineer 1x Engineer 1x Logistics Pilot 1x Medic Hawk (CAS): 1x CAS Pilot 1x Helicopter Co-Pilot Hammer (Vehicle Crew): 3x Crew Echo (Recon): 1x Recon Lead 1x EOD 1x Medic 1x Sniper 1x Operator

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Op Rushmore

strawberry_arsonist strawberry_arsonist Standard

Insurrection has broken out on the isle of Pulau! At 05:00hrs local time, radicalised forces backing a prominent anti- globalist Pulau politician siezed both airports on the small island nation. by 06:00hrs the island was locked down and nobody could leave or arrive at the island by air. NATO ships have been mobilized but will take days to arrive. The local British QRF base "Pegasus" finds itself operating alone & without outside support, as its much larger mainland base was packed up a year ago when most of the International Aid groups left the country. Only the ever supportive IDAP remain operating in Pulau, along with a very small number of UN peacekeepers. Alongside them is a regiment of Royal Marines, who have been tasked with Delaying the coup until NATO arrives. It is vital the three IDAP camps across Pulau do not fall, as they are providing vital aid to the civilian population, which allows them to resist the unwanted coup. Using a Pair of Merlin Helicopters, and local pilots from the base, the Marines will conduct counter insurrection efforts across the entire Nation. Using a witness report system to track insurrectionist movements, command will mark reports of insurrection and the time they were spotted on the map. QRF teams will be transported to the location via helicopter to deal with the insurrectionists. Insurrectionist forces aren't just standing around though, the longer you wait to respond to a report, the further away from that marker the enemy force could be getting. Sightings near IDAP aid camps should be prioritized as they are vital for supporting the civilian population. If an Aid camp comes under attack it will be marked on the map and announced over radio. If a camp is taken over by insurrectionist forces, it is lost and can not be re-taken. If all three camps fall to the coup, the citizens will succumb to the coup before NATO arrive The airfields are heavily defended and it is not advised to fly over or near them, there have been reports of ZSU's and BTRs guarding them. This is a tricky operation that will really test a squad leaders ability to delegate forces to multiple engagements and formulate effective attack plans on the fly. Good Hunting Marines!

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[Joint OP] Island Hopping

patrickisntginger patrickisntginger Standard

Talks to reintegrate Jumo have failed. The US government has given us the go ahead to start a land invasion of Jumo, and have provided us use of a CH-47 Chinook to assist in our goals. This chinook has a severe fuel leak we are unable to fix, so its airtime will likely be severely limited. Unfortunately all our intel on the islands is stale. We know that the 3 main islands have a pretty heavy amount of enemy infantry, and that there is likely some infantry and light armour from the Soviet Union, but aerial reconnaisance has not given us the edge we were hoping for. You will be attacking the islands of Hinnskar, Jumo and Bjorkholm. Your objective is to capture the Bjorkholm airfield, the Inio and her harbour, the capital city of Jumo and the Skagen Bridge. However we know there are a number of points of interest on these islands which should be located and destroyed. ## Signup link: https://arma.npcs.games/events/Island%20Hopping ## Lore 1987-09-18 Tensions appear to be coming to a head in the North Sea, following a breakdown in negotiations surrounding the Socialist Union of Jumo's re-entry into the Horizon Islands, from which they seceeded last year. Troops from the Horizon Islands have been mobilised, and martial law has been declared within Jumo. A spokesperson from the Horizon Islands claims they are still looking for a peaceful solution to the crisis, however war between the 2 nations seems inevitable. ## Objectives Capture: - Bjorkholm Airfield - Inio Harbour - Jumo - Skagen Bridge Locate and destroy the following: - 3x Ammo cache (Denoted by Ammo Trucks) - 2x AA Battery - Command Centre (Denoted by Officer in red beret) - Soviet Attaché ## Assets - 2x UH-1H Transport - 1x UH-1H Gunship - 1x CH-47 Chinook - 9x M988A1 Light Transport Truck - 12x Ammunition Resupply Crates - 12x Medical Resupply Crates ## Enemy Assets Infantry Light Armour AA ## Notes - Preset Radios - Mission is designed in such a way that you may need to have Alpha 1 and Alpha 2 complete different missions simultaneously - Limited amount of resupply crates ## Radios (Recommended) ### PRC-343 Ch. 1 - Alpha 1-1 Ch. 2 - Alpha 1-2 Ch. 3 - Alpha 1-3 Ch. 4 - Alpha 2-1 Ch. 5 - Alpha 2-2 Ch. 6 - Alpha 2-3 ### PRC-152/117 Ch. 1 - Alpha 1-0, 1-1, 1-2, 1-3 Ch. 2 - Alpha 2-0, 2-1, 2-2, 2-3 Ch. 4 - Alpha 1-0, 2-0, Company Command, Eagle Ch. 5 - JTAC, Hawk ## Squad Composition Company Command: Company CO Company XO JTAC Doctor Alpha 1-0, Alpha 2-0: Platoon CO Medic Medic Sharpshooter Explosives Specialist Alpha 1-1, Alpha 1-2, Alpha 1-3, Alpha 2-1, Alpha 2-2, Alpha 2-3: Squad Leader Auto Rifleman Auto Rifleman Assistant Team Leader Pointman Grenadier Rifleman Rifleman (M72) Hawk: CAS Pilot Eagle 1, Eagle 2: Logistics Pilot

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Rat Run

hellspawn1337 hellspawn1337 Standard

IMPORTANT NOTE FOR EVERYONE: 'Insurgent' Role is an optional PvP role, it will only be active if more than ~9 people sign up NATO has finally had it with the failing, corrupt and incompetent Altis government. Which is bad news for our criminal enterprise. As an off-shoot of Syndikat, we're probably somewhere on NATO's kill list, and they probably won't be as easy to bribe as local law enforcement. It seems that US forces will land near Kavala within the hour and we will have to recover our assets and escape as quickly as possible. Objectives: -Recover various "investments" from a corrupt local politician -Escape the Island either through the heavily guarded port in Kavala OR a remote but unguarded smuggling port Optional Objectives: -Collect various resource caches we have in the town -Take hostages from the evacuation point in the hospital to make our escape through the main Kavala Port easier Rules Of Engagement: We are playing as Syndikat criminals, with little or no proper military equipment. As criminals, we should probably avoid drawing attention to ourselves, since our weapons are significantly worse than local militia or even law enforcement. Looting enemy equipment is heavily encouraged. This Op can be played Loud, guns blazing, you can try to blend in as retreating civilians, (especially if we are willing to drop local law enforcement some of our hard earned money), or detection can potentially be avoided altogether if our vehicles are left behind. Our Radios are civilian grade and un-encrypted, (only one channel, enemy might react to you saying "WE ARE GONNA BLOW UP THE HOSPITAL" on comms). Any 152s we recover from caches are military grade radios (can be set with custom channels and are encrypted). Friendly Assets: Several civilian vehicles SMGs Bolt Action Rifles Shotguns 1 RPK Civilian Radios Many Drugs Enemy BLUFOR Assets: At least one Carrier Task Force Heavy Armor Potential Air Potential Marine Landing Parties Enemy OPFOR: BTRs Armored Military Police APCs Militia Gendamerie Squad Comp: MEGA SQUAD 1 SL, with up to 3 Teams 2 Medics 1 RPK Machinegunner 1 "AT" (Slug Rounds, grenades and a Panzerfaust)

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Righteous Fury

thetraindoctor thetraindoctor Vietnam

The Central Military Commission has learned of chemical weapons being deployed against the Annamite Range Strategic Supply Route and it's forces in the National Liberation Front. We are to deploy South in retaliation for this blatant warcrime. We face a well defended but poorly secured ARVN base. Destroy it and retreat in good order. # BRIEF Friendly PAVN forces line the border to our south, most are not accessible via radio but if we make on ground contact we may be able to muster their support. Enemy ARVN Forces are holding against the Northern-most line of their borders and have been conducting probing raids to the west against the supply routes of National Liberation Front ("Viet Cong") forces crucial to underminging the Southern Governments regime. Most recently it appears they have been using chemical weapons on the Strategic Supply Route ("Ho Chi Minh Trail"). This is a clear violation the Geneva conventions, which they are a signatory of. We must retaliate for this abominable warcrime. Intelligence from NLF cells South of the ARVN base indicate while it is well defended, it is not well secured. Coordinated flanking routes combined with artillery attacks could confuse the enemy well enough to make an assault and capture of the base extremely simple. Conduct a raid onto the base utilizing avaliable artillery assets, transports and resupply caches within the AO while making contact with PAVN squads and NLF cells to assist with your raid on the ARVN HQ. ## Objectives - Raid Southern ARVN HQ and destroy all artillery and mortar assets. - Retreat to our base in good order, avoiding American Air support. ## Optional Objectives - Make contact with friendly PAVN elements for support and resupply. - Verify presence of NLF Cell to the South and pass on intelligence. - Capture Lang Mau village to deny the enemy viable retreat. ## Friendly Assets - 4x Z-157 Transport Trucks - 9x Bikes Per Squad - 4x Mule Bikes for Resupply (Only avaliable if Platoon Sargent is slotted) - 1x Strela Manpad (Only avaliable if Platoon AA Gunner is slotted) ## Enemy Assets - Infantry, Patrols and Emplaced. - US M54 Transport Trucks - US M151 Jeeps - 1-2x M45 AA Batteries - UH-1 Helicopter Assault Groups (As a part of QRF Forces) - F-4 Close Air Support Planes (As a part of QRF Forces) ## Notes This operation is to be conducted with minimal radio contact. The enemy is likely to be monitoring all transmissions. ## NOTES AS ADMIN - MISSION STARTS AT NIGHT. - ARSENALS IN SPAWN BUILDINGS CANNOT LOAD ITEMS. - TIME WILL BE ACCELERATED ON COMMANDS ORDER TO STEP OFF BASE. - INITIAL BRIEFING DONE IN MAP SCREEN AHEAD OF TIME. - PLANNING MISSION TO BE GIVEN TO COMMAND A HEAD OF OP. ## Slots ### PLATOON HQ - Platoon Leader (CO) - Platoon 2iC (XO/RTO) - Platoon Medic (Doctor) - Platoon Sargeant (Logistics) - Manpad Operator (Optional) - Manpad Assistant (Optional) ### Squads (Alpha To Delta) - Squad Leader (Radio) - Anti-Tank - Machine Gunner - 2nd Team Leader (2iC) - Medic - Grenadier - 3rd Team Leader (3iC) - Rifleman - Sapper

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Op Kingpin Pt7 - Breaching the Crater

strawberry_arsonist strawberry_arsonist Standard

The Assault on the Railyard was a success, the remnants of the eastern TLF either surrendered or fled North on foot. It is unlikely the eastern TLF will pose a major threat again in our time on Tanoa. This has allowed the Western TLF cell to push up and secure a FOB to keep the VDV away from the south island. They are still critically short on Armour and Spadefoot have gone north to hunt the remaining eastern cell Guerillas. If we have any spare vics, I'm sure they will happily buy them off us, especially armored assets. Documents seized from the Eastern TLF's Railyard base spoke heavily of a location we had no previous knowledge of. A stronghold known as fort кратер is referenced as a tactical nerve center of VDV operations on the island. It is overseen by a man called Alexi Solokov: ex VDV Major and main tactical advisor for the kingpin. Now that we know the bastards location, its up to us to go and put a 5.56 though his forehead, and take his laptop. This will give us critical intel on the VDVs command structure, as well as depriving them of their main strategist. Be warned, This place is heavily defended and will call for reinforcements at the first sign of trouble. It is important that we act fast when conducting this raid. The stolen documents also mention that the kingpin himself is known to visit this fort, so keep your eyes out for a really evil looking Russian guy i guess... yeah sorry we still have no clue what he looks like. In other news. A TLF recon squad have gotten trapped in George town due to the deployment of a VDV CQB specialist platoon. They are hunkered down at a fallback point marked by a discreet black flag. We need you to go and wipe out the CQB platoon and extract the recon squad as they will have intel on the city fighting capabilities of our enemy. The recon squad might also know of other useful assets in George town that could be useful for the cause...

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Chrimmus 2025

noireapus noireapus Standard

## [Sitrep] Snowmen sent by Jack Frost are trying to stop Christmas and are raiding Santa's Village to make that happen. It is now up to Elfa to defend the big ~~man's~~ woman's sled until it is time for take off. what makes this worse, the snowmen are getting desperate, the longer and harder they fight, the more equipment they will receive, while Elfa loses resources as they find themselves backed into the mountain. ## [Brief] This is a multi-round PvP op where one side plays snowmen trying to destroy Santa's Sleigh, while the other side plays elves defending the Sleigh. The defenders have better equipment at the start of the round, but do not have their resources replenished outside of supply points found throughout the map, while the assaulters have access to increasingly better arsenals. After 40 +/-1 minutes, Santa will take off and defenders will win (assuming I can fly it more than 3 kilometers away) roughly every 10 minutes, the attackers arsenals will improve, by 30 there will be force parody between attackers and defenders. ## [Objectives Opfor] - Defend the Sleigh [Optional Objectives Opfor] - Prevent the enemy from salvaging friendly equipment - Prevent the enemy from taking control of Sugarberry Farm ## [Objectives Independent] - Destroy the Sleigh ## [Opfor Assets] - 2x M-ATV - 1x Reindeer - Supply Crates around the map - Superior starting equipment ## [Independent Assets] - inf Zamak - Arsenal (Improves over time) ## [Opfor Squad Composition] - SL - Medic - Operator - Grenadier - AR - AT - Demo ## [Independent Squad Composition] - 8x Operator (free form org and comp) ## [Notes] This mission will require https://steamcommunity.com/sharedfiles/filedetails/?id=2344371609 & https://steamcommunity.com/sharedfiles/filedetails/?id=2308324019 there will be at least 3 rounds to make sure everyone gets to see every angle of the op. if round after round goes short than we can consider doing a 4th round. at Zeus's discretion, ai squads may be spawned to help the assault, both to give "more contact" as well as well as push locations that seem like they may be locked down too well, these ai will be using only starting equipment, so it should stay balanced. the edges of the map have been marked by physically and on the map, so it is very hard to stray off on accident. everyone has a 152, however no one will need it, the 152 is that I as the Zeus can transmit info to everyone very quickly on a single channel. I had set the snowmen to use 343 chnl 2, however on play testing it seems like this is not the default ¯\_(ツ)_/¯

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Christmas - No Op

patrickisntginger patrickisntginger Standard

Merry Christmas :3

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No Op

patrickisntginger patrickisntginger Standard

No Op today

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New Years - No Op

patrickisntginger patrickisntginger Standard

No Op today, happy new year !

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Operation Foretold Reckoning, Part 5

vextrogen vextrogen Standard

After destroying the supporting Supply Depot outside the Virojoki Airbase, Red Reckoning are reeling. This victory allowed elements from 45 Commando, Royal Marines to advance and secure the Airbase, and allowed the NATO 2 QRF Squadron to station there, securing air superiority for the region. The squadron remains on standby to react to any emerging airborne threats. ## Briefing The remaining resistance in the area comes from the region capital of Virojoki itself, where a pocket of dug-in resistance remains. Your objective is to secure the City, and once done, move along the highway MSR Virojoki and secure a major junction at ASR Harju to slow down enemy QRF. We have a small friendly checkpoint just along the frontline which will do their best to stop enemy reinforcements, but they might not be able to hold out forever. ## Commander's Intentions It's intended that squads will completely wipe out all embedded resistance in the city. Use complex movement and support-by-fire to achieve this, as there is a lot of densely concentrated enemy pockets. Additionally there are a lot of enemy vehicles, so Rotary Wing CAS is available. Use of the IFV is not recommended as it is equipped for anti-air, which we do not expect to be a problem this mission. JTACs and Rotary Wing should do some training before the mission so it will be up early and I will spawn a test range for them to practice. **JTACs and Pilots must be connected to the server at 1800Z to receive this training**. Additionally JTACs will need to consider attack headings in order to avoid breaching ROE. ## Rules of Engagement - Do not destroy civilian infrastructure or buildings. - Destroying fortified enemy structures (checkpoints etc.) is allowed, just not buildings. - Do not engage civilian vehicles, including IDAP which are operating in the area by giving services to the wounded. Planops link: https://maps.plan-ops.fr/EditMap/38483?t=9AK_EMim18Z7YzvbBuVK22cJzMRnVXUd7Eg0m2rO4Ak

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Op Pinetree

gods_._ gods_._ Standard

After months of heavy fighting near the Finnish/Russian border this war has turned into a near stalemate with no gains beyond a few kilometers either way. Intercepted enemy comms have revealed that a high ranking member of the Russian political elite is making a visit to a checkpoint town near the front line. We have devised a plan to capture him and bring him in for interrogation ## Brief at 8:15 we are expecting a Russian armored assault on a trench line currently held by the US 2nd Cavalry Regiment. they expect to be pushed back from this assault, but we will use it as cover to infiltrate enemy lines. we will have to crawl past heavy enemy armor remaining undetected although we will be close by. the US 82nd airborne has been brought in to help bolster the defenses and create more of a distraction for us. we will also be covered by a FiAF F-35 - callsign Snake, armed with 4gbu-12 and a 25mm cannon. our first objective will be to blow up 2 buildings being used as temporary barracks to create some confusion. we will plant charges covertly. a sniper team - callsign Loki - will cover us from a disused factory chimney located ~600m to the south of the obj once this has been complete and we have exited this AO we will head north to a Russian vehicle depo where we will steal a Kamaz truck to use for a makeshift roadblock. Meanwhile Loki will head east to disable the HVTs only other exit - a MI-8 receiving maintenance at a forward helipad. once we have the Kamaz we will rendezvous with Loki and park it on the road in a pre marked position. when the Russians realize they are under attack they will attempt to Extract the HVT and will try to use this road. fearing a trap - we expect the extract team to dump the vehicles they are in at the roadblock and escort the HVT on foot through the woodland where Snake will guide us ahead of their position for an ambush. then we will exfil with the HVT via helo. ## Objectives ## Odin(infantry) crawl through battlefield and remain undetected blow marked buildings steal kamaz create roadblock capture HVT ## Loki(sniper team) set up 600m south of hq take out any lookouts and HVTs covertly do not engage the spec ops Extraction team here move to OBJ2 and put helo out of action (can use GBU but ensure the pilots and mechanics are dead first) rendezvous with Odin ## ROE Snake - JTAC called in munitions only. prefer JTAC lase - own laser allowed if absolutely required Loki - covert shots only when Team lead gives you perm Odin do not engage targets at first obj if able. otherwise weapons free. ## Assets 1 F-35 with 4* gbu12 no enemy AAA or SAMS expected ## Slots: ## Odin 1x SL 2x TL 1x medic 1x sharpshooter 2x EOD 8+x operator ## Loki 1x SL(sniper) 1x medic(sniper) 1xJTAC(sniper) ## Snake 1x f35 pilot

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[Joint OP] Jungle Work

patrickisntginger patrickisntginger Standard

Following a partially successful attack by the 7th Armoured Cavalry to relieve the 223rd Infantry Division surrounded in Hanoi, the Front Line south of the Red River has been heavily reinforced, preventing any further breakthroughs. These reinforcements have gutted the NVA's rear, leaving them open to an airborne assault. As a result, the 2/17th Air Cavalry has been tasked to send a Company to eliminate key targets north of Hanoi. # ## SIGNUP HERE https://arma.npcs.games/events/[Joint%20OP]%20[SOG:%20PF]%20Jungle%20Work \## # ## WE WILL BE SIGNING UP TO PAPA (COMPANY COMMAND) AND ALPHA 1-2 (INFANTRY). \## # Briefing NVA Forces north of Hanoi have been severely weakened, and reinforcements are days away. This has left us with a unique opportunity to relieve the 223rd, still stuck in Hanoi. There are 2 major points of interest - the North Hanoi Sugar Plant and the Ha Long Naval Base. Capturing these points will give us a strong foothold and control over the major supply routes in the region. ## North Hanoi Sugar Plant On the north bank of the Red River there is a large industrial plant formally used to refine sugar. Due to its proximity to the 223rd it is full of battle hardened NVA troops. Due to its proximity to the frontlines there are very few remaining armoured vehicles still remaining. Both major bridges across the Red River are still intact, so there are likely well fortified infantry prepared to stop any advances along them. Expect a large amount of infantry contact and artillery from experienced troops. ## Ha Long Navy Base Ha Long Naval Base is a major naval base, containing large repair facilities and plentiful stockpiles. The large repair facilities mean it is home to both ships, and a large amount of armoured vehicles evacuated north for repair. Mostly garrisoned by NVA reserves and VPN crews we do not anticipate stiff infantry resistance in the port itself, but any functional vehicles may present a challenge. Also in the region is the HNB Radar Hill. While recently bombed and likely out of action, it is garrisoned by experienced troops. If you can confirm the destruction of the RADAR dish you will leave the site useless if the NVA is able to recapture it. # Friendly Assets - 2x UH-1D Transport (60s respawn) - 1x UH-1C Gunship (10m respawn) - 1x OH-6A Cayuse CAS (2m respawn) - 1x 60mm Mortar # Enemy Assets - Infantry - Armour - Anti-Aircraft - Mortars - Patrol Boats Notes: - No Arsenal - Engineering Team has access to Fortify Tool. Can build fortifications, helipads and transport vehicles. - No Artillery Computer - Each supply crate is intended to fully resupply one squad. - Each artillery resupply crate is intended to provide 24 shells # Unit Composition Papa - Company Command: Company CO Company XO Company RTO Sharpshooter Doctor Alpha 1-1, 1-2, 1-3, 1-4 - Infantry Platoon Squads: Squad Leader Medic Fire Team Leader Grenadier Rifleman (M72) Rifleman (M72) Rifleman Fire Team Leader Machine Gunner Machine Gunner Ass. Rifleman Lima - Logistics Team: Company Quartermaster Ammo Bearer Ammo Bearer Combat Engineer Engineer Hammer - Mortar Section: Mortar Leader Mortar Gunner Mortar Assistant Duck, Mallard - Transport Helicopter: Helicopter Pilot Shoebill - CAS Helicopter: Helicopter Pilot

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Operation Oasis

strawberry_arsonist strawberry_arsonist Standard

Two years after the West-Saharan Civial War, The UN Peacekeepers and IDAP aid workers are still conducting cleanup operations in the civil war stricken region of Seforu-Ramal. However, recently there has been a spike of activity from a political extremist group with them setting up a pair of new encampments much closer to the populated areas of Seforu-Ramal, including in an old military base left by the previous regime. This has led to the Director of IDAP operations to collaborate with the united nations in the setup of a joint base of operations in the region: Camp Oasis. This Joint HQ hosts a garrison of UN peacekeepers from the local area, as well as a specialist training programme for highly skilled Aid Workers. This branch of Aid Workers are intended to work alongside the UN peacekeepers in cleanup, rescue, and recovery operations. This allows the Peacekeepers to focus on deterring the Tura, rather than participating in cleanup. The IDAP have a long day ahead of them, with objectives marked across the region to complete, and the Peacekeepers need to keep them safe from the Tura whilst they work. Today there are seven objectives, but you do not have to complete them all. As Long as Three objectives have been completed, we can call it a successful day. However, The loss of aid workers lives will bring severely bad press to the programme, and more than 2 deaths will result in a lockdown of Camp Oasis and the end of operations in Seforu-Ramal. ---LAWS OF WAR--- As a member of the UN Peacekeepers, it is your responsibility to uphold the laws of war to preserve the united nations ability to operate in the area. These are not optional rules, Peacekeeprs reported to not be following them will be recalled and dishonorably discharged, as multiple instances of peacekeepers not adhering to the laws of war will result in mission failure. Please read the following rules and if you have any questions regarding them, please ask them below and i shall answer. Civilians must NOT be harmed - Any instance of UN personnel firing on civilians will be devastating for the reputation of the operation, this will cause an immediate mission failure Protect, don't pursue - A Peacekeeprs job is to keep the peace, not chase extremists across the dessert in an MRAP. Don't actively seek out engagements with the Tura or go into either of the Tura encampments. The IDAP are not Soldiers - Whilst civilians do own firearms in the Western Sahara, the IDAP are not permitted to bare arms as it voids their mission statement. If a member of the IDAP is seen carrying a weapon, you are to approach them and ask them to surrender the weapon. If they refuse, you are to notify your team leader or the UN commander so that they may conduct an arrest and forcefully remove the firearm. Mine, not yours - Any mines or IEDs dug up by the IDAP need to be surrendered to the Peacekeepers for proper disposal. This can be conducted by physically handing the explosives to UN personell or storing them in UN vehicles. If a member of the IDAP is found to be hiding a mine or refusing to relinquish it, treat it as you would a firearm and follow the procedure for that. Blue & bold - Peacekeeprs cannot wear IDAP or civilian equipment during operations, or travel in IDAP vehicles outside of emergency scenarios. Likewise, UN vehicles and uniform cannot be used by IDAP personnel, although IDAP workers are permitted to travel in UN transports.

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Sehreno Liberation - Part 9

patrickisntginger patrickisntginger Standard

The Sehreno Liberation Army has overtaken Sehreno, ousting the US backed government and instituting land reforms. A small contingent of US Forces has been sent in to recapture the island chain. # Notes: - We're using a modified KP liberation. Whoever signs up to be commander each session will have full choice on where to attack. Destroyed assets won't be respawned, new assets can be built from the in game menu. - Pre-made loadouts available in Arsenal, arsenal is available if you need to customise loadout. - Logi should not move the arsenals, they should only be moved in zeus. - Players should avoid taking equipment that may step on other peoples roles, ie: don't take a squad full of M136s if we have a Heavy AT Team - Do not change guns, uniforms etc in the arsenal. Arsenal is available so players can customise scopes etc.

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Kingpin Pt8 - Retaliation

strawberry_arsonist strawberry_arsonist Standard

There is no easy way to say this... In Retaliation to the attack on fort кратер and the assassination of Alexi Solokov, the VDV launched a chemical strike on the TLF base. This has effectively wiped out the TLF insurrection's main fighting force. The village of Regina, where the TLF had set up, also contained a civilian population... The Russians will answer for their crimes against humanity in due time, but for now we need to remove any trace of ION being present in the town as well as destroy any assets the VDV might benefit from. Extract both of the engineering trucks we left in Regina, and bring them to the marked drop off for our "Aid workers" to collect. In addition to this, find and destroy the three weapon caches the TLF had around the city. Remember, If you are operating in the exclusion zone, it is vital you wear full CBRN gear. This includes a full CBRN suit, gas mask and Contained Breathing Apparatus. Even then this will only buy you 25 mins of guaranteed safety, after that we are unsure what might occur... In other news, we have managed to trace back a rough firing area for the missile. It is important we destroy any further capabilities the Kingpin has to blanket towns in nerve agent. From Alexi's Laptop we can also tell that there is an AA site in that area, you can take it out for a bonus or just sneak past it. Speaking of the stolen laptop. We have gained knowledge of most of the VDVs bases and bunkers on the archipelago, but the kingpin himself is a slippery son of a bitch who moves between bases constantly using a variety of different transports. Whilst we don't know his location, we know the location of the guy who organizes this elaborate evasion technique. We need to hunt down a man known simply as "Alkov". We believe he was Russian intelligence at some point, and is a personal friend of the Kingpin from their days in the KGB. The rough location of his bunker is nearby to the launch site as well, but the exact position is not recorded. We need to hunt him down and kill him before he wises up and flees to an unrecorded safe house. Once he is gone, the kingpin will be moved to the highest security facility on the island as a fallback. Once we know where the kingpin is, we will finally have a shot at him.

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Operation Iron Will

vextrogen vextrogen Standard

Bundeswehr forces have been deployed to Sumava to engage in COunter INsurgency (COIN) in the region. Sumavan separatist militia forces are disguising themselves amongst the population and attempting to sieze control of local governments and infrastructure through fear, violence and intimidation. Your objective is to degrade the Insurgency forces while being mindful of the ROE, including not over-using force to complete your objectives. ## SITREP At 1230 LIMA time, SIGINT detected a number of references to a 'PHOENIX' codeword, which we believe to be the initiation signal for Insurgent cells to activate in the nearby towns. We have detected numerous threats to the immediate area, and through intelligence have identified the following: 1. An enemy weapons cache has been reported, from which rebel cells are re-arming at an alarming rate 2. Insurgency leaders are gathering in a nearby town to discuss battle plans 3. Advanced EM Spectrum jamming equipment has been purchased from CSAT, and there is the potential that there are CSAT trainers or other personnel in the region. 4. An enemy staging ground has been reported 5. Enemy convoys are moving between towns, reinforcing troops and transporting leaders in armoured vehicles. ## COMINT Commanders intentions are simple: remaining within ROE, complete as many objectives as possible in the deployment window. ## ROE - Do not kill civillians. Do not fire unless fired upon or PID is achieved. - Do not wipe out entire villages to complete an objective - killing more insurgents creates more insurgents. Complete objectives with surgical precision. - CSAT forces should preferably be captured instead of killed.

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Operation Polarity

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# SITREP Australian Forces have been deployed to Chernarus to support an ongoing Chernarussian campaign to liberate Western Chernarus from the Grozovia Armed Forces. # Briefing We will be identifying and destroying Russian hardpoints in a marked area. We have already marked 2 major concentrations of Russian troops, however we know there are significantly more in the area. You have been given an AR-2 Droneo to assist with identifying additional hardpoints. The first identified hardpoint is the Green Mountain Radio Tower. Disabling this with an explosive charge should hamper communications, delaying QRF's and allowing you to retain the initiative. The second identified location is a vehicle depot at Zelenegorsk Railyard. This contains several armoured vehicles, including at least one T-72. This is likely the heaviest unit in the area and will present a major risk if its location is not tracked. # Friendly Assets 4x Polaris DAGOR 1x HEMTT Transport (Respawn Vehicle) # Enemy Assets Heavy Armour Light Armour Emplacements # Notes: - Alpha 1-1,1-2 and 1-3 are intended to work as fireteams of 3. There are 5 slots available depending on turnout. # Unit Composition Alpha 1-0: Squad Leader Explosives Specialist UAV Operator Operator Alpha 1-1: Team Leader Medic Sharpshooter Operator Operator Alpha 1-2: Team Leader Medic Machine Gunner Operator Operator Alpha 1-3: Team Leader Medic AT Specialist Operator Operator

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Sehreno Liberation - Part 10

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# Briefing The Sehreno Liberation Army has overtaken Sehreno, ousting the US backed government and instituting land reforms. A small contingent of US Forces has been sent in to recapture the island chain. # Notes: - We're using a modified KP liberation. Whoever signs up to be commander each session will have full choice on where to attack. Destroyed assets won't be respawned, new assets can be built from the in game menu. - Pre-made loadouts available in Arsenal, arsenal is available if you need to customise loadout. - Logi should not move the arsenals, they should only be moved in zeus. - Players should avoid taking equipment that may step on other peoples roles, ie: don't take a squad full of M136s if we have a Heavy AT Team - Do not change guns, uniforms etc in the arsenal. Arsenal is available so players can customise scopes etc. # Unit Composition: Crossroads (Overall Command): Company CO Company XO Medic Alpha 1-0 (Infantry Command): Platoon CO JTAC Medic Fusileer Alpha 1-1, Alpha 1-2, Alpha 1-3 (Infantry): Squad Leader Medic Team Leader Grenadier Operator (LMG) Operator (AT) Team Leader Grenadier Operator (LAT) Operator Operator Hatchet (Weapons Team): Squad Leader Medic Team Leader AT Specialist (MAAWS) MAAWS Assistant AA Specialist AA Assistant Scalpel (HAT Team): Team Leader AT Specialist (Javelin) Javelin Assistant Crowbar (HMG Team): Team Leader Machine Gunner Machine Gunner Assistant Medic Lima (Logistics): Lead Engineer Engineer Logistics Pilot Medic Hawk (CAS): CAS Pilot Helicopter Co-Pilot Hammer (Vehicle Crew): 3x Crew Echo (Recon): Recon Lead EOD Medic Sniper Operator

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Op Claymore

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The year is 2028. A sizable offshore oil deposit has been found 20km from the shores of Kaska, a former Chinese Protectorate that has had little contact with the mainland since the PLA base was abandoned in the 90s. Knowing there is no military presence on the island, the USA have deployed a small fleet to conduct a flash invasion of the island, under the guise of international security. However, Kaska has been home to a small militia since the 90s that was set up by veterans of the PLA who remained on the isle of Kaska after their time in the PLA was over. This small band of soldiers, and their heavily outdated wargear, are all that stands in the way of an American occupation of Kaska, and they will delay this invasion any way they can. There are four objectives marked across the island highlighting weaknesses in the US invasion force. All four must be completed for the mission to be a success. The Kaskan Militia are not well equipped, but they are permitted to steal any wargear they can find. The PLA have also left old caches of weapons and supplies across the island, these can also be salvaged and are marked with a green circle on the map to signify their approximate location. Please Remember that you are fighting a significantly better equipped force, you will need to employ Gurella tactics to stand chance at beating them. American units will call in support if you give them time to do so, so it is important you deal with engagements swiftly, and move on before any more hostiles arrive. The types of support you will encounter are directly tied to the four objectives on the map. Completing an objective will remove its support type so have a think about the order you wish to conduct this counter invasion in. the objectives and support types are as follows: Destroy UAV control centre - A reaper drone will circle the island, reporting your movements to nearby assets and providing eyes for artillery strikes Destroy both MLRS platforms - Rocket artillery will be called in on your position by infantry, it will be much more accurate if guided in by the Reaper Locate and destroy Command Vehicle - Helicopters transporting infantry will arrive significantly faster if the command vehicle is alive to order them around. Raid Vehicle depot - Armored response will be dispatched to your location, it will take a while to reach you depending how far away from the depot you are, but you don't want to be around when it arrives! Under no circumstances should you go anywhere near US landing points, they are vary well guarded! Best of luck soldier! The Kaskan people are counting on you!

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Op Kingpin Pt9 - Regicide

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The time has finally come. His generals are dead, his forces are reduced, and he is holed up on his island fortress: камень. It is guarded by heavy armor, hosts its own airfield and garrisons both a Recon platoon of VDV, and the скальные стражи: an elite defense unit specifically designed for counter insurgency. This will be your most dangerous mission yet, so it is vital you pack properly. Remember to scout for infantry, as a lot of them will have AT, and keep your Typhoon safe but close to your engagement zone. Once the kingpin is dead, you will need to extract to the mainland and scatter into the woods. You can ditch the LCC as we wont need it anymore. Once the remaining VDV have lost sight of you, ill contact you for further instructions... Gears are turning overseas and the free world want their island back.

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Disturbing the Peace PT.3 - No Friends, Only Allies

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**[SITREP]** 1921 local, last night; 1-160th SOAR at the request of the 37th Armor Regiment deployed 5x CAS helicopter elements to an EA jack at the approximate location of the village south of Arobster. at 2037 the SOAR airwing was RTB having dropped multiple heavy payloads, estimated to add up to roughly 5000 tons worth of explosive dropped in and immediately around the EA. at roughly 0450 2x logistics vehicles of the 37th being escorted by Spearfish recon elements traveling along the MSR immediately adjacent to where EA Jack had been drawn, reported an ambush, before going radio silent. at 0514 our camp received refugees from the village who were reporting that the panicked civilians have taken up arms. when the convoy approached, some of the newly armed civilians sought retribution for the events of the night. a recovered AT platform was deployed, the convoy haven been taken off guard was destroyed. from the wreckage, 5x individuals were rescued by the towns people. Alright everyone, this is the tasking you guys were made for. Spearfish is on edge, they have even thrown accusations Bandit's way. I think I remember company command referencing when you flashed the barral of your BMP at an Abrams, before saying something along the lines of 'I dont want to be shot in the back'. this is good because it means Bandit gets to be wave one. We want you to go in and stabilize the situation as much as possible. what we gathered from the individuals we talked to earlier, apparently there is not yet a plan on what to do with these new captives. experience says try to save the captives before the locals can make up their minds. Most of the towns folk are scared and jumpy, if a fire fight breaks out, it will likely cascade across the entire village, not necessarily all on one side. We have been monitoring radio chatter and believe that the Republican Guard is functionally gone, not only from the region but form the whole country. Something similar can be said about MEK, which has Langley asking, why are there more insurgents than before. It should go without saying, this is your time to impress. incidents like what happened last night are really messing with Langley's goals, and this is your opportunity to not only set things back on track, but earn the trust and approval of our boys, and the people. Try to decapitate this uprising before they get a chance to consolidate, and show yourselves to the populace as a better faction to align to. Hearts and minds, Ghost. **[BRIEF]** Bandit is being sent in to rescue the captives, locate and destroy weapons, neutralize hostile members of the community, and as always find intel. Our insight inside is limited, however due to the fact that they attacked a convoy, assume hostile intent on approach. Civilians are fleeing south in droves, expect to see a fair share of them wondering along the road or taking shelter in the AO. Spearfish is near by, however do not expect much support from them unless the situation massively changes. Spearfish will however send in a MedEvac m113 to transport the captives out once the approach is safe, they might even feel generous enough to leave some with you when they do. I have thrown my weight around and waved off SOAR from the area for the next 8 hours, but I cant guarantee that they will respect that if someone higher on the ladder starts complaining. If you see blue air, take immediate cover. **[Objectives]** - Find which building the captives are being held in - Make the area safe for the MedEvac - Destroy Weapon Cache - Neutralize hostiles -# ROE: if they do not fire at you, you do not fire at them *[Optional Objectives]* - Find intel **[Friendly Assets]** - Salvaged Iraqi Ural (Arsenal and Respawn Point) - Technical (PKM mount) - Attack Dog (BMP you Salvaged from Kinduf) **[Enemy Assets]** - Insurgents - Technicals - IEDs **[Squad Composition]** *Bandit 1-1* Squad Leader Medic Riflemen Riflemen Grenadier LAT Demolitionist Riflemen Riflemen Grenadier LAT *Bandit 1-2* Squad Leader Medic Riflemen Riflemen Grenadier LAT Demolitionist Riflemen Riflemen Grenadier LAT *Attack Dog 1-1* IVF Commander IVF Driver **[Notes]** due to the fact that this mission could in theory be played very quickly, tasking may be updated during the mission. loadouts and balance may be out of order due to mod pack update. We finally got the PKM technical back after being broken for so long. The truck is no longer a war crime (funniest update note of all time)

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[Joint OP] TBD

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all info TBD