2 Birds - Part 2

2 Birds - Part 2

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BRIEFING

SITREP

The FIA has overtaken Virolahti in a brutal coup, ousting the current government and endangering US diplomats. Previously, SOCOM forces managed to perform a quick decapitating strike, however the FIA has quickly reorganised. SOCOM units in the area have been tasked with destroying the FIA's ability to fight.

BRIEF

We are to destroy the remainder of the FIA's ability to fight. We have marked 10 POI's, and should use our Little Birds to eliminate them. You should aim to avoid loitering at any POI for longer than 25 minutes, as the FIA has some very dispersed reserves that will attack you in force should you give them time to organise. For this reason also we should avoid landing too far away from objectives. The more time we spend staging, the more time the QRF's have to organise and move on our location. Enemy AA Positions are static, and are unlikely to pose much of a threat

OBJECTIVES

  • FIA Barracks - A barracks full of FIA infantry
  • Artillery Position - High Caliber Artillery, unlikely to pose a threat to us today but should be destroyed before slower ground based infantry lands in Virolahti
  • FOB - An FIA Strongpoint. Full of infantry and equipment. Likely going to need the combined force of multiple squads to capture
  • Mortars - 2x Mortars. Likely spread out in the marked area.
  • Maintenance Bay - A heavily defended maintenance bay for repairing armoured vehicles. They appear to be repairing a piece of heavy armour and will likely be done in the next hour.
  • Ammo Depot - Buildings full of ammo. Fairly heavily defended.
  • Radio Tower - Used by the FIA to communicate with distant units. Destroy it
  • Command Post - Appears to be one of several dispersed command posts. Destroying this will put a dent into the FIA's C&C ability.
  • Reported Light Armour - 2x BMP-1's were spotted here hours ago. They may have moved on, but this should be confirmed
  • Airstrip - Capturing this would allow it to be used as a forward respawn point.

NOTES

  • This mission will require pilots to be able to land in very tight spaces - Auto Hover is unlikely to cut it! Worth practicing with the MH-6M Little Bird.
  • Each Helicopter should be attached to a squad.
  • Command Helicopter is armed with 2x 12.7mm Machine Guns.
  • All Helicopters respawn infinitely

OPFOR ASSETS

  • Infantry
  • Light Armour

BLUFOR ASSETS

Assets

  • 3x MH-6M Little Bird
  • 1x OH-6M Little Bird
  • 1x Respawn Tent [Stored in OH-6M]

Force Composition

Chief [Command]:

  • Platoon Commander
  • RTO
  • Command Pilot

Echo, Foxtrot, Golf [Infantry]:

  • Squad Leader
  • Team Leader
  • Medic
  • Grenadier
  • Sharpshooter
  • Operator (LAT)
  • Operator (LAT)

Hawk, Kite, Raven [Transport Helicopters]:

  • Helicopter Pilot
BLUFOR ORBAT 24 3
Chief 3/3
Echo 7/7
Foxtrot 6/7
Hawk 1/1
Kite 1/1
Golf (Reserved for CVO) 6/7
Raven (Reserved for CVO) 1/1

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