Silent Running | Tropic Thunder ´35 [Part II]

Silent Running | Tropic Thunder ´35 [Part II]

Whatever Whatever Standard Approved

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BRIEFING

[SITREP]

Well done gentlemen, we’ve managed to achieve a long-term base of operations for our air assets and neutered the largest remaining Syndikat presence on Tanoa. With their kingpin, Serge Aveline, gone they’ll have more pressing concerns—such as an internal power struggle—to consider than our little field trip. Now, we’re not quite done with groundwork yet, as we have to ensure that the good government of the Horizon Islands won’t interfere in our peaceful efforts. Oh, and we got a call from the DEA, asking for a little favour.

[BRIEF]

Now that we’ve managed to establish an FOB for a discreet stay on the archipelago, it is time for us to ensure it remains clandestine. This too will be a multipart operation. First off, we have to make sure our operation is—and will remain—safe. This means infiltrating the island to the north, seizing the Tanoa Telecommunications Ltd. (TTC ltd.) cell tower and installing a listening post there. You’ll handle the seizing and securing, Agents Fibber, Veil and Shroud will handle the listening. N.B. The gas station in the town of Balavu—just down the hill from TTC’s tower mind you—has been reappropriated by the boys in blue of the Gendarmerie to act as a garrison and R&R site for the bridge checkpoint. Secondly, we’ve gotten a call from the DEA. It seems that an American citizen by the name of Truman Park has been profiting quite handily from smuggling Syndikat narcotics to the East-Coast. His operation wasn’t as secure as he thought though, and the pencil pushers in the IRS went through a lot of trouble to track his accounts to Tanoa. The DEA has requested our aid, not that we’re even officially here, to apprehend Mr. Park. You are to nab him from the village of Tavu, where he has been last spotted holding residence. Our intel also suggests that he has engaged the ION PMC for personal protection, and our overtures have been met with silence. You can expect them to be hostile. Thirdly, we have to make sure the Syndikat are well and truly gone from our hair. We’ve identified a small weapons cache they’re guarding on Sosovu Island, and our intel suggests they have more advanced gear than a violent drug cartel should. Seize their gear and silence the gang for good, we might make use of their gear later. On to our primary objective for long term operations: we have to neutralize the Horizon Islands Defence Forces (HIDF) radar sites on the North-Western island of Tuvanaka. They have too radar sites on two different hills, we take out both of them, they won’t be able to track any of our aircraft lest they see them with their own eyeballs. Preferably you’ll handle this covertly without raising suspicion, but if you want to go loud, we can source you some Syndikat gear, or you can use the gear seized from Sosovu.

[NOTES]

  • Platoon Command responsible for preventing asset oversaturation

  • Safe houses and extraction boats are marked on map

  • Safe houses can be become respawns for the next mission if supplied with resources

  • Arsenal Available

  • Acquired Vehicles (except Aircraft) Need to be brought to a safe house to be able to transfer to the next mission

  • Squad Composition can be changed by Platoon Command

  • Operator (MAT) can chose between Heavy AT, Light AT and AA Launchers

  • Pilots can switch between airframes according to need during mission (Heli can fly Fixed and other way around)

  • Equipment Boxes may have arsenals with special equipment

  • Field HQ and Forward Operation Bases can be build and will be available in the next mission

  • Collateral damage is permissible if either unavoidable or furthering NATO interests in the region

[OPFOR COMPOSITION]

Syndikat

Ranging from well trained Criminal militia to Civilians with guns depending on region and size of operation. Civilian cars and Light vehicle with simple modification as the main form of transportation. in areas with high Syndikat control may have old surplus or stolen vehicles and aircraft from Government forces (BMP-1, Light Aircraft,etc.)

Security Forces

Horizon Islands Defence Forces – 3rd Air Assault Brigade

The HIDF will have relatively light assets if un-alerted. They will mostly be limited to foot patrols, light motorvehicles, patrol boats, armoured cars and if we’re unlucky, a night helicopter practise patrol. If the garrison is alerted however, the HIDF will throw everything they’ve got against you. In the alerted case, you can expect all aforementioned assets, APCs, attack helicopters and even a number of battle tanks maintained at the airbase.

Horizon Islands Gendarmerie

The HIG is responsible for civil security on the island, and is known to utilize patrol boats, lightly armed foot patrols and standard patrol cars. Our intel does not suggest the HIG having anything heavier on standby on the islands, aside from a small GIGN (elite tactical unit) presence on the Telecommunications tower island to counter Syndikat incursions.

[BLUFOR COMPOSITION]

[CTRG 15 Alpha Platoon]

  • Alpha Leader: Command Element with 2 JTAC´s to Coordinate with Phoenix and Downpour

  • Bravo/Charlie Team: Infantry Squads with 2 Teams and a wide range of weapons and other tools at their disposal

  • Grassland: A small Sniper/Recon Team with Spotters and Snipers who if requierd can act as forward observers for Downpour and Phoenix

  • Downpour: A support weapons team consisting of a Squad leader 2 crew for a 20 mm XM 307 grenade machine gun and 2 crew for either 1 81mm or 2 60mm mortars

  • Phoenix: A Team of 4 Pilots that can choose between a large range of Airframes ranging from Transport helicopters to the 3 crew requirement of the AV-44X Blackfish Gun Ship

[ASSETS]

Aircraft:

  • 2x F/A-181 Black Wasp II [Jets DLC]
  • 2x V-44X Blackfish (1x Infantry/1xVehicle Transport) [APEX DLC]
  • 1x AV-44X Blackfish (Gun Ship) [APEX DLC]
  • 1x RAH-66 Comanche
  • 1x RAH-66J Comanche [RF DLC]
  • 1x CH-47I Chinook
  • 1x UH-80 Ghost Hawk
  • 1x MH-80 DAP Ghost Hawk [APEX DLC]
  • 1x AH-6M Little Bird
  • 1x MH-6M Little Bird

Boats:

  • 2x Assault Boat
  • 2x Combat Boat (1xHMG/1xAT) [EF DLC]
  • 2x SDV
  • 1x Offshore Raiding Craft (HMG)
  • 1x Mk.V SOC

UxV:

  • 2x UGV Stomper RCWS
  • 2x MQ-12 Falcon
  • 2x QAV-80 Harpy [EF DLC ]
  • 1x ROV (GMG RWS)
  • 1x UCAV Sentinel [Jets DLC]
  • 1x UGV Stomer (Ammunition Carrier)
  • All Standard Small Scale N.A.T.O UAV

Ground Vehicles:

  • 2x L6 60mm Mortar
  • 1x 20mm XM307 GMG
  • 1x Prowler Light LSV
  • 1x Polaris DAGOR (Mini-Spike AT)
  • 1x Polaris DAGOR (XM-312)
  • 1x L16 81mm Mortar

Additional Vehicles may be supplyed later on but under grater cost and difficulty which may require recovery operation by CTRG 15

ORBAT 23 1
Foxtrot Leader 1-6 4/4
Alpha Team 1-1 7/9
Grassland 1-3 0/5
Uproar 1-4 0/3
Phoenix 2-1 1/1
Bravo Team 1-2 8/9
Downpour 1-5 2/3
Phoenix 2-2 1/1
Phoenix 2-3 0/1
Phoenix 2-6 0/1

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