Sehreno Liberation - Part 8

Patrick Patrick Standard Liberation Sehreno Approved

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BRIEFING

The Sehreno Liberation Army has overtaken Sehreno, ousting the US backed government and instituting land reforms. A small contingent of US Forces has been sent in to recapture the island chain.

Notes:

  • We're using a modified KP liberation. Whoever signs up to be commander each session will have full choice on where to attack. Destroyed assets won't be respawned, new assets can be built from the in game menu.
  • Pre-made loadouts available in Arsenal, arsenal is available if you need to customise loadout.
  • Logi should not move the arsenals, they should only be moved in zeus.
  • Players should avoid taking equipment that may step on other peoples roles, ie: don't take a squad full of M136s if we have a Heavy AT Team
  • Do not change guns, uniforms etc in the arsenal. Arsenal is available so players can customise scopes etc.

Unit Composition:

Crossroads (Overall Command): 1x Company CO 1x Company XO 1x Medic

Alpha 1-0 (Infantry Command): 1x Platoon CO 1x JTAC 1x Medic 1x Fusileer

Alpha 1-1, Alpha 1-2, Alpha 1-3 (Infantry): 1x Squad Leader 1x Team Leader 1x Medic 1x Operator (LMG) 1x LMG Assistant 1x Operator (AT) 1x Operator (LAT) 1x Grenadier 2x Operator

Bravo 1-1 (Weapons Team): 1x Squad Leader 1x Medic 1x Operator (GPMG) 1x GPMG Assistant 1x Team Leader 1x AT Specialist (MAAWS) 1x MAAWS Assistant 1x AA Specialist 1x Operator

Scalpel (HAT Team): 1x Team Leader 1x AT Specialist (Javelin) 1x Javelin Assistant

Crowbar (HMG Team): 1x Team Leader 1x Machine Gunner 1x Machine Gunner Assistant 1x Medic

Lima (Logistics): 1x Lead Engineer 1x Engineer 1x Logistics Pilot 1x Medic

Hawk (CAS): 1x CAS Pilot 1x Helicopter Co-Pilot

Hammer (Vehicle Crew): 3x Crew

Echo (Recon): 1x Recon Lead 1x EOD 1x Medic 1x Sniper 1x Operator

ORBAT 0 0
Infantry 22/23
Reserves 0/0

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