Sehreno Liberation - Part 11

Sehreno Liberation - Part 11

patrickisntginger patrickisntginger Standard Liberation Sehreno Approved

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BRIEFING

Briefing

The Sehreno Liberation Army has overtaken Sehreno, ousting the US backed government and instituting land reforms. A small contingent of US Forces has been sent in to recapture the island chain.

Notes:

  • We're using a modified KP liberation. Whoever signs up to be commander each session will have full choice on where to attack. Destroyed assets won't be respawned, new assets can be built from the in game menu.
  • Pre-made loadouts available in Arsenal, arsenal is available if you need to customise loadout.
  • Logi should not move the arsenals, they should only be moved in zeus.
  • Players should avoid taking equipment that may step on other peoples roles, ie: don't take a squad full of M136s if we have a Heavy AT Team
  • Do not change guns, uniforms etc in the arsenal. Arsenal is available so players can customise scopes etc.

Unit Composition:

Crossroads (Overall Command): Company CO Company XO Medic

Alpha 1-0 (Infantry Command): Platoon CO JTAC Medic Fusileer

Alpha 1-1, Alpha 1-2, Alpha 1-3 (Infantry): Squad Leader Medic Team Leader Grenadier Operator (LMG) Operator (AT) Team Leader Grenadier Operator (LAT) Operator Operator

Hatchet (Weapons Team): Squad Leader Medic Team Leader AT Specialist (MAAWS) MAAWS Assistant AA Specialist AA Assistant

Scalpel (HAT Team): Team Leader AT Specialist (Javelin) Javelin Assistant

Crowbar (HMG Team): Team Leader Machine Gunner Machine Gunner Assistant Medic

Lima (Logistics): Lead Engineer Engineer Logistics Pilot Medic

Hawk (CAS): CAS Pilot Helicopter Co-Pilot

Hammer (Vehicle Crew): 3x Crew

Echo (Recon): Recon Lead EOD Medic Sniper Operator

BLUFOR ORBAT 0 0
Command 1/3
Infantry 7/8
Vehicle Crew 2/3
Tank Crew 3/3
Logistics 1/1

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