Disturbing the Peace - PT.1 Safe House

Disturbing the Peace - PT.1 Safe House

By noireapus noireapus Standard

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As the US Army moves borderline unopposed to Baghdad, the CIA believes they are running out of time for their coup d'etat. In an attempt to salvage their regime change efforts, they mobilize a group of insurgents they have been preparing. This group referred to here as "Bandit", who had previously only done minor acts of disruption is now being linked up with an armored section of the USMC 1st Division "Spear Fish", and being tasked with seizing Ba'athist offices and other government buildings. Their primary goal is to legitimize a potential US installed government, and conceal CIA involvement.

[Brief]

Spear Fish is located to the immediate south of the AO, doing counter battery to Republican Guard forces in the area. The Republican Guard is sending supplies and reinforcements to the front line in the south. Bandit has been asked to destroy a local supply center before moving on to attempt to seize the Ba'ath Party Office in the city of Kinduf, just north of the Kinduf Airport. Intelligence reports that due to the front line being so close, Kinduf has a depleted but present garrison. Some of the garrison is supplemented by MEK (local militia forces), which will both help and hurt the mission. MEK forces will allow for Bandit to move around slightly easier, as we are also a local militia unit, however it will also mean that insurgent fighters are expected in no small number. Spear Fish will try to help take on the airport, but that leaves the city mostly to Bandit. IDAP has evacuated civilians to the local hospital, however civilians are still expected to be in the region.

[Objectives]

-Capture and Destroy the Military Supply Depot

-Seize Ba'ath Party Office

[Optional Objectives]

-Disrupt Republican Guard supplies and reinforcements

-Mark enemy positions with IR glowsticks

[Friendly Assets]

Salvaged Iraqi Ural (Arsenal and Respawn Point)

Technical (PKM mount)

Spear Fish Forces (AI controlled)

[Enemy Assets]

Infantry

Ural transports

BTRs

BMPs (Limited)

ZSU (1x Suspected on the airfield)

Insurgents

Technicals

[Notes] This Mission was made with the 3Den and O&T mind, and while able to run with out these mods, would be a worse expirnce. As such I would recommend NOT hosting this until AFTER these mods have been introduced into the mod pack. This is my first time Zeusing a "normal" ARMA op, so I have made plans for if it is too easy or too difficult. I would however like to keep Mission failure as an available outcome to avoid too much frustration if balancing is off.

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