UPCOMING MISSIONS

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Operation Flameout

By vextrogenvextrogen Vietnam

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MACV-SOG have been directed to carry out a behind-enemy-lines sabotage mission, attacking Fuel Dumps, an SA-2 nest, and finally destroying PAVN CAP aircraft, ahead of a wider offensive by conventional forces into Hanoi. This mission requires SOG: Prairie Fire CDLC

Slots

2 Sections, comprised of:

Section Leadership

Squad Leader

EOD Specialist ("Engineer")

Blue Team

Team Leader

Medic

Grenadier

Operator

Red Team

Team Leader

Medic

Machinegunner

Asst. Machinegunner

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Eye in the Sky

By patrickisntginger patrickisntginger Standard

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Russian forces have established a foothold in northern Altis. The AAF is aiming to push them out with one of the new YABHON-R3 drones they have bought.

Brief

The region surrounding Sofia has been captured by Russian VMF forces. We know they have 3 key centres of power in the region, however we do not know where they are apart from a rough area. There is at least 1 AA battery in the region. This has been harassing our local air power. Kill the crews, and disable the guns if possible. Somewhere in the region is a command centre. Kill the Colonel to disrupt enemy movement in the region. There are several BMP-2's in the region. Find and destory them. The town of Sofia is very important culturally. Avoid using the drones missiles within the city limits.

Objectives

Assets

  • 2x Transport Truck
  • 1x Fixed wing Drone (CAS)
  • 3x AL-2 (Resupply)

Enemy Assets

  • Unknown

Notes

  • No Arsenal
  • UAV Operator is intended to be a stationary role at base.
  • Squad Leader has a respawn tent

Squad Composition

Alpha 1-1, 1-2: Squad Leader RTO Medic Sharpshooter Team Leader Grenadier Operator Operator Operator (LAT)

Sparrow: UAV Operator

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Op Kingpin Pt6 - Thorny Sides

By strawberry_arsonist strawberry_arsonist Standard

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The ION raid on the exclusion zone was a partial success, as we managed to cripple the VDVs main FOB for exploring the zone & covered our tracks by recovering the body of our fallen informant. However, we were unable to secure the structural documents for the bunker network & the VDV are growing suspicious that we might not just be insurrectionists... we do fly around in black helicopters bearing the company branding after all.

Those Ports on the south west island are still crawling with VDV, and we need them dead ASAP. Once they lose access to the island it will be much easier for the TLF to regroup and expand, which will weaken the VDV's hold on Tanoa.

To further exasperate our problems, the Eastern TLF have Blown up a civilian rail depot & are occupying the nearby town. Having those twitchy lunatics set up so close to both ION operations and the new western TLF foothold is going to be a massive problem, we are billing NATO for an afternoon of "counter terrorism" so we can clear them out. It will be an assault landing with the LCC and a total sweep of the depot ruins & nearby town. Who knows, they might even have some useful intel on the VDV, the Eastern cell ambushes VDV trucks when they aren't busy shooting at journalists!

Oh yeah...The Western cell of the TLF in Katkoula and have informed us they are desperately short on armor. If we have any vics lying round that we would much rather be money in the bank, we can drop them off for sale at the TLF base. They have also let us know about an Irregular asset on the field, a group of amphibious TLF soldiers who call themselves "spadefoot". The Katkoula base said they are poised and ready to attack, we have tipped them off to our planned landing time so they shall be backing us up in their modified BTR!

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Disturbing the Peace - PT.2 Cat and Mouse

By noireapus noireapus Standard

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congratulations Bandit, every one of your members has now been labeled "an enemy of socialism and development in the Middle East" by Iraq's fleeing government. Speaking of fleeing government, Langley had a look over the intel you gents picked up during the capture of Kinduf. Its legit and more importantly useable, more on that in the brief. After the capture of Kinduf Airport, the Republican Guard presence in the region dried up with only small garrisons left holding out. To say nothing of the local MEK organization, most of them went into hiding among civilian populations. Spearfish has them on the run, leaving us to do the real mission.

[BRIEF]

A militarized motorcade has been organized in the west, and is being sent to retrieve several HVTs from the region. Its going to take some time for them to arrive, but that if that motorcade completes its mission, it will be much harder to try to capture the HVTs. 6 locations were given, the cities of Orfar, Shegara and Orcarif, and the addresses of Khalili, Khoram and Medvedev. The intel suggested that all 6 HVTs were being escorted by 2 officers of the Republican Guard at all times, however it is reasonable to assume that some members of the Republican Guard have taken refuge with these HVT's, joining their escort. Additionally, Medvedev seems to be a person of interest, well connected to MEK and other similar organizations. We suspect that some MEK forces would have fled to his factory after Kinduf. Your job will be to capture as many of the HVTs alive as possible. If they think they can put up a fight you are clear to engage, however try to use some of that medical supplies for your actual mission. We have a MP truck in the Iban FOB, so once you capture someone, hail me and I will get an MP sent your way. Two more things, try not to kill civilians, and Spearfish command told me you are not allowed inside the Iban FOB.

[Objectives]

  • Capture all HVTs alive

[Optional Objectives]

  • Intercept the Motorcade
  • Kill HVTs [only if necessary]

[Friendly Assets]

  • Salvaged Iraqi Ural (Arsenal and Respawn Point)
  • Technical (M2 Mount) sorry about that
  • Attack Dog (BMP you Salvaged from Kinduf)

[Enemy Assets]

  • Infantry
  • Suburban Transports
  • Insurgents
  • Technicals (Unconfirmed)

[Notes] I have updated a lot of things from the last mission, such as ammo type, or bugged vehicles. this time, I would like to take a moment after the op to ask if anyone noticed anything that was obviously an oversight. This mission took about an hour with AI testing, I have made plans for if it goes short, but I feel its important to warn that it could end sooner than intended. I believe there is less contact in this mission, with the focus more being on needing to find all of the targets before its too late, however this may leave some unsatisfied. as such I want to go out of my way to make sure everyone has at least 1 kill by the end of the session. Due to the hailing command confusion from the last op, I went ahead and gave the CIA liaison the code name "Ghost" I have given the IFV gunner a 152, however its not super important. If the IFV crew would rather the driver be on coms, they should feel free to switch who is carrying the 152. I did not add an IFV Commander as I simply do not expect enough of a turnout to make that economically viable. (as well as the fact that you are playing as insurgents who just might not see it as a good use of resources)

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Righteous Fury

By thetraindoctor thetraindoctor Vietnam

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The Central Military Commission has learned of chemical weapons being deployed against the Annamite Range Strategic Supply Route and it's forces in the National Liberation Front. We are to deploy South in retaliation for this blatant warcrime. We face a well defended but poorly secured ARVN base. Destroy it and retreat in good order.

BRIEF

Friendly PAVN forces line the border to our south, most are not accessible via radio but if we make on ground contact we may be able to muster their support. Enemy ARVN Forces are holding against the Northern-most line of their borders and have been conducting probing raids to the west against the supply routes of National Liberation Front ("Viet Cong") forces crucial to underminging the Southern Governments regime. Most recently it appears they have been using chemical weapons on the Strategic Supply Route ("Ho Chi Minh Trail"). This is a clear violation the Geneva conventions, which they are a signatory of. We must retaliate for this abominable warcrime. Intelligence from NLF cells South of the ARVN base indicate while it is well defended, it is not well secured. Coordinated flanking routes combined with artillery attacks could confuse the enemy well enough to make an assault and capture of the base extremely simple.

Conduct a raid onto the base utilizing avaliable artillery assets, transports and resupply caches within the AO while making contact with PAVN squads and NLF cells to assist with your raid on the ARVN HQ.

Objectives

  • Raid Southern ARVN HQ and destroy all artillery and mortar assets.
  • Retreat to our base in good order, avoiding American Air support.

Optional Objectives

  • Make contact with friendly PAVN elements for support and resupply.
  • Verify presence of NLF Cell to the South and pass on intelligence.
  • Capture Lang Mau village to deny the enemy viable retreat.

Friendly Assets

  • 4x Z-157 Transport Trucks
  • 9x Bikes Per Squad
  • 4x Mule Bikes for Resupply (Only avaliable if Platoon Sargent is slotted)
  • 1x Strela Manpad (Only avaliable if Platoon AA Gunner is slotted)

Enemy Assets

  • Infantry, Patrols and Emplaced.
  • US M54 Transport Trucks
  • US M151 Jeeps
  • 1-2x M45 AA Batteries
  • UH-1 Helicopter Assault Groups (As a part of QRF Forces)
  • F-4 Close Air Support Planes (As a part of QRF Forces)

Notes

This operation is to be conducted with minimal radio contact. The enemy is likely to be monitoring all transmissions.

Slots

PLATOON HQ

  • Platoon Leader (CO)
  • Platoon 2iC (XO/RTO)
  • Platoon Medic (Doctor)
  • Platoon Sargeant (Logistics)
  • Manpad Operator (Optional)
  • Manpad Assistant (Optional)

Squads (Alpha To Delta)

  • Squad Leader (Radio)
  • Anti-Tank
  • Machine Gunner
  • 2nd Team Leader (2iC)
  • Medic
  • Grenadier
  • 3rd Team Leader (3iC)
  • Rifleman
  • Sapper