patrickisntginger Standard
# Briefing The Sehreno Liberation Army has overtaken Sehreno, ousting the US backed government and instituting land reforms. A small contingent of US Forces has been sent in to recapture the island chain. # Notes: - We're using a modified KP liberation. Whoever signs up to be commander each session will have full choice on where to attack. Destroyed assets won't be respawned, new assets can be built from the in game menu. - Pre-made loadouts available in Arsenal, arsenal is available if you need to customise loadout. - Logi should not move the arsenals, they should only be moved in zeus. - Players should avoid taking equipment that may step on other peoples roles, ie: don't take a squad full of M136s if we have a Heavy AT Team - Do not change guns, uniforms etc in the arsenal. Arsenal is available so players can customise scopes etc. # Unit Composition: Crossroads (Overall Command): Company CO Company XO Medic Alpha 1-0 (Infantry Command): Platoon CO JTAC Medic Fusileer Alpha 1-1, Alpha 1-2, Alpha 1-3 (Infantry): Squad Leader Medic Team Leader Grenadier Operator (LMG) Operator (AT) Team Leader Grenadier Operator (LAT) Operator Operator Hatchet (Weapons Team): Squad Leader Medic Team Leader AT Specialist (MAAWS) MAAWS Assistant AA Specialist AA Assistant Scalpel (HAT Team): Team Leader AT Specialist (Javelin) Javelin Assistant Crowbar (HMG Team): Team Leader Machine Gunner Machine Gunner Assistant Medic Lima (Logistics): Lead Engineer Engineer Logistics Pilot Medic Hawk (CAS): CAS Pilot Helicopter Co-Pilot Hammer (Vehicle Crew): 3x Crew Echo (Recon): Recon Lead EOD Medic Sniper Operator
strawberry_arsonist Standard
The year is 2028. A sizable offshore oil deposit has been found 20km from the shores of Kaska, a former Chinese Protectorate that has had little contact with the mainland since the PLA base was abandoned in the 90s. Knowing there is no military presence on the island, the USA have deployed a small fleet to conduct a flash invasion of the island, under the guise of international security. However, Kaska has been home to a small militia since the 90s that was set up by veterans of the PLA who remained on the isle of Kaska after their time in the PLA was over. This small band of soldiers, and their heavily outdated wargear, are all that stands in the way of an American occupation of Kaska, and they will delay this invasion any way they can. There are four objectives marked across the island highlighting weaknesses in the US invasion force. All four must be completed for the mission to be a success. The Kaskan Militia are not well equipped, but they are permitted to steal any wargear they can find. The PLA have also left old caches of weapons and supplies across the island, these can also be salvaged and are marked with a green circle on the map to signify their approximate location. Please Remember that you are fighting a significantly better equipped force, you will need to employ Gurella tactics to stand chance at beating them. American units will call in support if you give them time to do so, so it is important you deal with engagements swiftly, and move on before any more hostiles arrive. The types of support you will encounter are directly tied to the four objectives on the map. Completing an objective will remove its support type so have a think about the order you wish to conduct this counter invasion in. the objectives and support types are as follows: Destroy UAV control centre - A reaper drone will circle the island, reporting your movements to nearby assets and providing eyes for artillery strikes Destroy both MLRS platforms - Rocket artillery will be called in on your position by infantry, it will be much more accurate if guided in by the Reaper Locate and destroy Command Vehicle - Helicopters transporting infantry will arrive significantly faster if the command vehicle is alive to order them around. Raid Vehicle depot - Armored response will be dispatched to your location, it will take a while to reach you depending how far away from the depot you are, but you don't want to be around when it arrives! Under no circumstances should you go anywhere near US landing points, they are vary well guarded! Best of luck soldier! The Kaskan people are counting on you!
strawberry_arsonist Standard
The time has finally come. His generals are dead, his forces are reduced, and he is holed up on his island fortress: камень. It is guarded by heavy armor, hosts its own airfield and garrisons both a Recon platoon of VDV, and the скальные стражи: an elite defense unit specifically designed for counter insurgency. This will be your most dangerous mission yet, so it is vital you pack properly. Remember to scout for infantry, as a lot of them will have AT, and keep your Typhoon safe but close to your engagement zone. Once the kingpin is dead, you will need to extract to the mainland and scatter into the woods. You can ditch the LCC as we wont need it anymore. Once the remaining VDV have lost sight of you, ill contact you for further instructions... Gears are turning overseas and the free world want their island back.
noireapus Standard
**[SITREP]** 1921 local, last night; 1-160th SOAR at the request of the 37th Armor Regiment deployed 5x CAS helicopter elements to an EA jack at the approximate location of the village south of Arobster. at 2037 the SOAR airwing was RTB having dropped multiple heavy payloads, estimated to add up to roughly 5000 tons worth of explosive dropped in and immediately around the EA. at roughly 0450 2x logistics vehicles of the 37th being escorted by Spearfish recon elements traveling along the MSR immediately adjacent to where EA Jack had been drawn, reported an ambush, before going radio silent. at 0514 our camp received refugees from the village who were reporting that the panicked civilians have taken up arms. when the convoy approached, some of the newly armed civilians sought retribution for the events of the night. a recovered AT platform was deployed, the convoy haven been taken off guard was destroyed. from the wreckage, 5x individuals were rescued by the towns people. Alright everyone, this is the tasking you guys were made for. Spearfish is on edge, they have even thrown accusations Bandit's way. I think I remember company command referencing when you flashed the barral of your BMP at an Abrams, before saying something along the lines of 'I dont want to be shot in the back'. this is good because it means Bandit gets to be wave one. We want you to go in and stabilize the situation as much as possible. what we gathered from the individuals we talked to earlier, apparently there is not yet a plan on what to do with these new captives. experience says try to save the captives before the locals can make up their minds. Most of the towns folk are scared and jumpy, if a fire fight breaks out, it will likely cascade across the entire village, not necessarily all on one side. We have been monitoring radio chatter and believe that the Republican Guard is functionally gone, not only from the region but form the whole country. Something similar can be said about MEK, which has Langley asking, why are there more insurgents than before. It should go without saying, this is your time to impress. incidents like what happened last night are really messing with Langley's goals, and this is your opportunity to not only set things back on track, but earn the trust and approval of our boys, and the people. Try to decapitate this uprising before they get a chance to consolidate, and show yourselves to the populace as a better faction to align to. Hearts and minds, Ghost. **[BRIEF]** Bandit is being sent in to rescue the captives, locate and destroy weapons, neutralize hostile members of the community, and as always find intel. Our insight inside is limited, however due to the fact that they attacked a convoy, assume hostile intent on approach. Civilians are fleeing south in droves, expect to see a fair share of them wondering along the road or taking shelter in the AO. Spearfish is near by, however do not expect much support from them unless the situation massively changes. Spearfish will however send in a MedEvac m113 to transport the captives out once the approach is safe, they might even feel generous enough to leave some with you when they do. I have thrown my weight around and waved off SOAR from the area for the next 8 hours, but I cant guarantee that they will respect that if someone higher on the ladder starts complaining. If you see blue air, take immediate cover. **[Objectives]** - Find which building the captives are being held in - Make the area safe for the MedEvac - Destroy Weapon Cache - Neutralize hostiles -# ROE: if they do not fire at you, you do not fire at them *[Optional Objectives]* - Find intel **[Friendly Assets]** - Salvaged Iraqi Ural (Arsenal and Respawn Point) - Technical (PKM mount) - Attack Dog (BMP you Salvaged from Kinduf) **[Enemy Assets]** - Insurgents - Technicals - IEDs **[Squad Composition]** *Bandit 1-1* Squad Leader Medic Riflemen Riflemen Grenadier LAT Demolitionist Riflemen Riflemen Grenadier LAT *Bandit 1-2* Squad Leader Medic Riflemen Riflemen Grenadier LAT Demolitionist Riflemen Riflemen Grenadier LAT *Attack Dog 1-1* IVF Commander IVF Driver **[Notes]** due to the fact that this mission could in theory be played very quickly, tasking may be updated during the mission. loadouts and balance may be out of order due to mod pack update. We finally got the PKM technical back after being broken for so long. The truck is no longer a war crime (funniest update note of all time)