By
noireapus Standard
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congratulations Bandit, every one of your members has now been labeled "an enemy of socialism and development in the Middle East" by Iraq's fleeing government. Speaking of fleeing government, Langley had a look over the intel you gents picked up during the capture of Kinduf. Its legit and more importantly useable, more on that in the brief. After the capture of Kinduf Airport, the Republican Guard presence in the region dried up with only small garrisons left holding out. To say nothing of the local MEK organization, most of them went into hiding among civilian populations. Spearfish has them on the run, leaving us to do the real mission.
[BRIEF]
A militarized motorcade has been organized in the west, and is being sent to retrieve several HVTs from the region. Its going to take some time for them to arrive, but that if that motorcade completes its mission, it will be much harder to try to capture the HVTs. 6 locations were given, the cities of Orfar, Shegara and Orcarif, and the addresses of Khalili, Khoram and Medvedev. The intel suggested that all 6 HVTs were being escorted by 2 officers of the Republican Guard at all times, however it is reasonable to assume that some members of the Republican Guard have taken refuge with these HVT's, joining their escort. Additionally, Medvedev seems to be a person of interest, well connected to MEK and other similar organizations. We suspect that some MEK forces would have fled to his factory after Kinduf. Your job will be to capture as many of the HVTs alive as possible. If they think they can put up a fight you are clear to engage, however try to use some of that medical supplies for your actual mission. We have a MP truck in the Iban FOB, so once you capture someone, hail me and I will get an MP sent your way. Two more things, try not to kill civilians, and Spearfish command told me you are not allowed inside the Iban FOB.
[Objectives]
[Optional Objectives]
[Friendly Assets]
[Enemy Assets]
[Notes] I have updated a lot of things from the last mission, such as ammo type, or bugged vehicles. this time, I would like to take a moment after the op to ask if anyone noticed anything that was obviously an oversight. This mission took about an hour with AI testing, I have made plans for if it goes short, but I feel its important to warn that it could end sooner than intended. I believe there is less contact in this mission, with the focus more being on needing to find all of the targets before its too late, however this may leave some unsatisfied. as such I want to go out of my way to make sure everyone has at least 1 kill by the end of the session. Due to the hailing command confusion from the last op, I went ahead and gave the CIA liaison the code name "Ghost" I have given the IFV gunner a 152, however its not super important. If the IFV crew would rather the driver be on coms, they should feel free to switch who is carrying the 152. I did not add an IFV Commander as I simply do not expect enough of a turnout to make that economically viable. (as well as the fact that you are playing as insurgents who just might not see it as a good use of resources)
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